[HTML][HTML] Using gamification to overcome innovation process challenges: A literature review and future agenda

C Abril, EM Gimenez-Fernandez - Technovation, 2024 - Elsevier
Innovation is crucial to ensure firms' competitiveness in constantly changing environments.
Innovation processes help organize and systematize innovation in firms, thus facilitating the …

Gamification-as-innovation: a review

FM AlSaad, CM Durugbo - International Journal of Innovation and …, 2021 - World Scientific
Gamification is a paradigm and process innovation premised on applying game mechanics
to non-game settings with benefits of creative games designs and disruptive effects …

[HTML][HTML] Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective

MD Dzandu, C Hanu, H Amegbe - Technological Forecasting and Social …, 2022 - Elsevier
This study develops and tests an integrated model of the social impact and customer value
theories to understand how gamification of mobile money payment could generate customer …

[HTML][HTML] An effectuation and causation perspective on the role of design thinking practices and digital capabilities in platform-based ventures

S Kamble, NP Rana, S Gupta, A Belhadi… - … Forecasting and Social …, 2023 - Elsevier
The evolution of digital platforms and related ecosystems has led to a new and essential
context of entrepreneurship. Previous studies have revealed that although high-tech new …

[HTML][HTML] Leveling up in corporate training: Unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance

A Capatina, D Juarez-Varon, A Micu, AE Micu - Journal of Innovation & …, 2024 - Elsevier
This paper extends the fast-growing research stream on gamification in corporate training by
examining the impact of gamification on employees' knowledge retention, knowledge …

[HTML][HTML] Gamification in innovation teams

R Patricio, AC Moreira, F Zurlo - International Journal of Innovation Studies, 2022 - Elsevier
The paper examines the relationship between gamification–the use of game elements in
non-gaming contexts–and innovation teams' outcomes. It builds on psychological and …

[HTML][HTML] Gamification in hospitality: Enhancing workplace thriving and employee well-being

J Khan, Q Zhang, M Zada, I Saeed, SA Khattak - Acta Psychologica, 2024 - Elsevier
This study examines the effect of gamification on workplace thriving and employee well-
being in the hospitality and tourism organizations, investigating the mediating effects of …

The potential and constraint of work gamification for employees' creative performance

JE Ikhide, AT Timur, OA Ogunmokun - The Service Industries …, 2022 - Taylor & Francis
Drawing on the affordance theory, this paper theorizes about how workplace creativity could
be influenced by employees' interaction with game design elements incorporated into work …

Gamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom

M Ruiz-Bañuls, IM Gómez-Trigueros, J Rovira-Collado… - Heliyon, 2021 - cell.com
Previous research has established the lack of motivation by primary education students vis-à-
vis the acquisition of the necessary key competencies compulsory in the Spanish school …

[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study

E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …