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SMPL: A skinned multi-person linear model
We present a learned model of human body shape and posedependent shape variation that
is more accurate than previous models and is compatible with existing graphics pipelines …
is more accurate than previous models and is compatible with existing graphics pipelines …
Star: Sparse trained articulated human body regressor
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D
human pose and shape. While popular, we show that SMPL has several limitations and …
human pose and shape. While popular, we show that SMPL has several limitations and …
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of
characters, creatures and similar objects. The standard solution, linear blend skinning, has …
characters, creatures and similar objects. The standard solution, linear blend skinning, has …
Skinning with dual quaternions
Skinning of skeletally deformable models is extensively used for real-time animation of
characters, creatures and similar objects. The standard solution, linear blend skinning, has …
characters, creatures and similar objects. The standard solution, linear blend skinning, has …
The importance of synchrony and temporal order of visual and tactile input for illusory limb ownership experiences–an fMRI study applying virtual reality
In the so-called rubber hand illusion, synchronous visuotactile stimulation of a visible rubber
hand together with one's own hidden hand elicits ownership experiences for the artificial …
hand together with one's own hidden hand elicits ownership experiences for the artificial …
Context‐aware skeletal shape deformation
We describe a system for the animation of a skeleton‐controlled articulated object that
preserves the fine geometric details of the object skin and conforms to the characteristic …
preserves the fine geometric details of the object skin and conforms to the characteristic …
Real-time envelo** with rotational regression
Envelo**, or the map** of skeletal controls to the deformations of a surface, is key to
driving realistic animated characters. Despite its widespread use, envelo** still relies on …
driving realistic animated characters. Despite its widespread use, envelo** still relies on …
[PDF][PDF] Pose-Space Animation and Transfer of Facial Details.
This paper presents a novel method for real-time animation of highly-detailed facial
expressions based on a multi-scale decomposition of facial geometry into large-scale …
expressions based on a multi-scale decomposition of facial geometry into large-scale …
Illusion-related brain activations: a new virtual reality mirror box system for use during functional magnetic resonance imaging
Extended viewing of movements of one's intact limb in a mirror as well as motor imagery
have been shown to decrease pain in persons with phantom limb pain or complex regional …
have been shown to decrease pain in persons with phantom limb pain or complex regional …
Lbs autoencoder: Self-supervised fitting of articulated meshes to point clouds
We present LBS-AE; a self-supervised autoencoding algorithm for fitting articulated mesh
models to point clouds. As input, we take a sequence of point clouds to be registered as well …
models to point clouds. As input, we take a sequence of point clouds to be registered as well …