SMPL: A skinned multi-person linear model

M Loper, N Mahmood, J Romero, G Pons-Moll… - … Papers: Pushing the …, 2023 - dl.acm.org
We present a learned model of human body shape and posedependent shape variation that
is more accurate than previous models and is compatible with existing graphics pipelines …

Star: Sparse trained articulated human body regressor

AAA Osman, T Bolkart, MJ Black - … , Glasgow, UK, August 23–28, 2020 …, 2020 - Springer
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D
human pose and shape. While popular, we show that SMPL has several limitations and …

Geometric skinning with approximate dual quaternion blending

L Kavan, S Collins, J Žára, C O'Sullivan - ACM Transactions on Graphics …, 2008 - dl.acm.org
Skinning of skeletally deformable models is extensively used for real-time animation of
characters, creatures and similar objects. The standard solution, linear blend skinning, has …

Skinning with dual quaternions

L Kavan, S Collins, J Žára, C O'Sullivan - Proceedings of the 2007 …, 2007 - dl.acm.org
Skinning of skeletally deformable models is extensively used for real-time animation of
characters, creatures and similar objects. The standard solution, linear blend skinning, has …

The importance of synchrony and temporal order of visual and tactile input for illusory limb ownership experiences–an fMRI study applying virtual reality

R Bekrater-Bodmann, J Foell, M Diers, S Kam**… - PloS one, 2014 - journals.plos.org
In the so-called rubber hand illusion, synchronous visuotactile stimulation of a visible rubber
hand together with one's own hidden hand elicits ownership experiences for the artificial …

Context‐aware skeletal shape deformation

O Weber, O Sorkine, Y Lipman… - Computer Graphics …, 2007 - Wiley Online Library
We describe a system for the animation of a skeleton‐controlled articulated object that
preserves the fine geometric details of the object skin and conforms to the characteristic …

Real-time envelo** with rotational regression

RY Wang, K Pulli, J Popović - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
Envelo**, or the map** of skeletal controls to the deformations of a surface, is key to
driving realistic animated characters. Despite its widespread use, envelo** still relies on …

[PDF][PDF] Pose-Space Animation and Transfer of Facial Details.

B Bickel, M Lang, M Botsch, MA Otaduy… - … on computer animation, 2008 - academia.edu
This paper presents a novel method for real-time animation of highly-detailed facial
expressions based on a multi-scale decomposition of facial geometry into large-scale …

Illusion-related brain activations: a new virtual reality mirror box system for use during functional magnetic resonance imaging

M Diers, S Kam**, P Kirsch, M Rance… - Brain research, 2015 - Elsevier
Extended viewing of movements of one's intact limb in a mirror as well as motor imagery
have been shown to decrease pain in persons with phantom limb pain or complex regional …

Lbs autoencoder: Self-supervised fitting of articulated meshes to point clouds

CL Li, T Simon, J Saragih, B Póczos… - Proceedings of the …, 2019 - openaccess.thecvf.com
We present LBS-AE; a self-supervised autoencoding algorithm for fitting articulated mesh
models to point clouds. As input, we take a sequence of point clouds to be registered as well …