Assessment in and of serious games: An overview

F Bellotti, B Kapralos, K Lee… - Advances in Human …, 2013 - Wiley Online Library
There is a consensus that serious games have a significant potential as a tool for instruction.
However, their effectiveness in terms of learning outcomes is still understudied mainly due to …

Designing effective serious games: opportunities and challenges for research

F Bellotti, R Berta, A De Gloria - International Journal of Emerging …, 2010 - learntechlib.org
Serious Games represent an acknowledged potential for instruction, because they are able
to strongly motivate learners. They can also provide immersive environments where …

Games people (don't) play: An analysis of pre-service EFL teachers' behaviors and beliefs regarding digital game-based language learning

C Blume - Computer Assisted Language Learning, 2020 - Taylor & Francis
Despite the prevalence of digital gaming as a leisure activity and research attesting to the
affordances of digital game-based language learning (DGBLL) for English as a foreign …

A serious game model for cultural heritage

F Bellotti, R Berta, A De Gloria, A D'ursi… - Journal on Computing and …, 2013 - dl.acm.org
Serious games present a promising opportunity for learning, but the genre still lacks
methodologies and tools for efficient and low-cost production, particularly for teacher and …

Serious games and the development of an entrepreneurial mindset in higher education engineering students

F Bellotti, R Berta, A De Gloria, E Lavagnino… - Entertainment …, 2014 - Elsevier
The paper discusses adoption of Serious Games (SGs) for supporting development of an
entrepreneurial mindset in university students of technical and scientific universities. The …

Designing a course for stimulating entrepreneurship in higher education through serious games

F Bellotti, R Berta, A De Gloria, E Lavagnino… - Procedia Computer …, 2012 - Elsevier
Enhancing the offer for entrepreneurship education is an important challenge for the
nowadays knowledge societies. The eSG project is addressing this issue by analysing the …

A gamified collaborative course in entrepreneurship: Focus on objectives and tools

A Antonaci, FM Dagnino, M Ott, F Bellotti… - Computers in Human …, 2015 - Elsevier
The paper deals with the hot issue of entrepreneurship education and describes the
rationale behind the gamified and collaborative courses for university students conceived …

[HTML][HTML] A framework and serious game for decision making in stressful situations; a fire evacuation scenario

D Daylamani-Zad, F Spyridonis, K Al-Khafaaji - International Journal of …, 2022 - Elsevier
Decision making is a core cognitive process of human behaviour that is often affected by
stress. Whilst we make several decisions on a daily basis, firefighters in particular are called …

News Ninja: Gamified Annotation of Linguistic Bias in Online News

S Hinterreiter, T Spinde, S Oberdörfer… - Proceedings of the …, 2024 - dl.acm.org
Recent research shows that visualizing linguistic bias mitigates its negative effects.
However, reliable automatic detection methods to generate such visualizations require …

Building a comprehensive R&D community on serious games

A De Gloria, F Bellotti, R Berta - Procedia Computer Science, 2012 - Elsevier
There is a wide consensus in the scientific community about the educational potential of
Serious Games (SGs). However, most authors highlight that more extensive tests need to be …