[HTML][HTML] Learning with simulated virtual classmates: Effects of social-related configurations on students' visual attention and learning experiences in an immersive …
Immersive virtual reality (IVR) provides great potential to experimentally investigate effects of
peers on student learning in class and to strategically deploy virtual peer learners to improve …
peers on student learning in class and to strategically deploy virtual peer learners to improve …
Eye-tracking in interactive virtual environments: implementation and evaluation
Not all eye-tracking methodology and data processing are equal. While the use of eye-
tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking …
tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking …
Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data
Higher-achieving peers have repeatedly been found to negatively impact students'
evaluations of their own academic abilities (ie, Big-Fish-Little-Pond Effect). Building on …
evaluations of their own academic abilities (ie, Big-Fish-Little-Pond Effect). Building on …
Application of raycast method for person geolocalization and distance determination using UAV images in Real-World land search and rescue scenarios
People enjoy spending time in the wilderness for numerous reasons. However, they
occasionally get lost or injured, and their survival depends on being efficiently found and …
occasionally get lost or injured, and their survival depends on being efficiently found and …
[HTML][HTML] Automated multiclass structural damage detection and quantification using augmented reality
Civil infrastructure worldwide is ageing and enduring increasingly adverse weather
conditions. Traditional structural health monitoring (SHM) involves the expensive and time …
conditions. Traditional structural health monitoring (SHM) involves the expensive and time …
Virtual Pointing Metaphor in Virtual Reality
K Pietroszek - Encyclopedia of Computer Graphics and Games, 2024 - Springer
“Game culture” is most frequently defined through descriptions of gamers and their collective
practices and identities (Shaw 2010). As elsewhere in the world, gaming is a ubiquitous …
practices and identities (Shaw 2010). As elsewhere in the world, gaming is a ubiquitous …
The impact of presentation modes on mental rotation processing: a comparative analysis of eye movements and performance
Mental rotation is the ability to rotate mental representations of objects in space. Shepard
and Metzler's shape-matching tasks, frequently used to test mental rotation, involve …
and Metzler's shape-matching tasks, frequently used to test mental rotation, involve …
Virtual reality: a model for understanding immersive computing
“Game culture” is most frequently defined through descriptions of gamers and their collective
practices and identities (Shaw 2010). As elsewhere in the world, gaming is a ubiquitous …
practices and identities (Shaw 2010). As elsewhere in the world, gaming is a ubiquitous …
ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR
Navigating the interaction landscape of Virtual Reality (VR) and Augmented Reality (AR)
presents significant complexities due to the plethora of available input hardware and …
presents significant complexities due to the plethora of available input hardware and …
Character input in augmented reality: An evaluation of keyboard position and interaction visualisation for head-mounted displays
M Frutos-Pascual, C Gale, JM Harrison… - … –INTERACT 2021: 18th …, 2021 - Springer
Character input in immersive environments is a non trivial task that has attracted much
attention in recent years. This paper presents an evaluation of keyboard position, orientation …
attention in recent years. This paper presents an evaluation of keyboard position, orientation …