[HTML][HTML] Learning with simulated virtual classmates: Effects of social-related configurations on students' visual attention and learning experiences in an immersive …

L Hasenbein, P Stark, U Trautwein… - Computers in Human …, 2022 - Elsevier
Immersive virtual reality (IVR) provides great potential to experimentally investigate effects of
peers on student learning in class and to strategically deploy virtual peer learners to improve …

Eye-tracking in interactive virtual environments: implementation and evaluation

P Ugwitz, O Kvarda, Z Juříková, Č Šašinka, S Tamm - Applied Sciences, 2022 - mdpi.com
Not all eye-tracking methodology and data processing are equal. While the use of eye-
tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking …

Investigating social comparison behaviour in an immersive virtual reality classroom based on eye-movement data

L Hasenbein, P Stark, U Trautwein, H Gao… - Scientific Reports, 2023 - nature.com
Higher-achieving peers have repeatedly been found to negatively impact students'
evaluations of their own academic abilities (ie, Big-Fish-Little-Pond Effect). Building on …

Application of raycast method for person geolocalization and distance determination using UAV images in Real-World land search and rescue scenarios

G Paulin, S Sambolek, M Ivasic-Kos - Expert Systems with Applications, 2024 - Elsevier
People enjoy spending time in the wilderness for numerous reasons. However, they
occasionally get lost or injured, and their survival depends on being efficiently found and …

[HTML][HTML] Automated multiclass structural damage detection and quantification using augmented reality

O Awadallah, A Sadhu - Journal of Infrastructure Intelligence and …, 2023 - Elsevier
Civil infrastructure worldwide is ageing and enduring increasingly adverse weather
conditions. Traditional structural health monitoring (SHM) involves the expensive and time …

Virtual Pointing Metaphor in Virtual Reality

K Pietroszek - Encyclopedia of Computer Graphics and Games, 2024 - Springer
“Game culture” is most frequently defined through descriptions of gamers and their collective
practices and identities (Shaw 2010). As elsewhere in the world, gaming is a ubiquitous …

The impact of presentation modes on mental rotation processing: a comparative analysis of eye movements and performance

P Stark, E Bozkir, W Sójka, M Huff, E Kasneci… - Scientific Reports, 2024 - nature.com
Mental rotation is the ability to rotate mental representations of objects in space. Shepard
and Metzler's shape-matching tasks, frequently used to test mental rotation, involve …

Virtual reality: a model for understanding immersive computing

A Protopsaltis, G Papagiannakis - Encyclopedia of Computer Graphics and …, 2024 - Springer
“Game culture” is most frequently defined through descriptions of gamers and their collective
practices and identities (Shaw 2010). As elsewhere in the world, gaming is a ubiquitous …

ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR

V Artizzu, K Luyten, GR Ruiz, LD Spano - Proceedings of the ACM on …, 2024 - dl.acm.org
Navigating the interaction landscape of Virtual Reality (VR) and Augmented Reality (AR)
presents significant complexities due to the plethora of available input hardware and …

Character input in augmented reality: An evaluation of keyboard position and interaction visualisation for head-mounted displays

M Frutos-Pascual, C Gale, JM Harrison… - … –INTERACT 2021: 18th …, 2021 - Springer
Character input in immersive environments is a non trivial task that has attracted much
attention in recent years. This paper presents an evaluation of keyboard position, orientation …