Adaptive gamification in E‐learning: A literature review and future challenges

S Bennani, A Maalel… - Computer Applications in …, 2022 - Wiley Online Library
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …

The gamification user types hexad scale

GF Tondello, RR Wehbe, L Diamond, M Busch… - Proceedings of the …, 2016 - dl.acm.org
Several studies have indicated the need for personalizing gamified systems to users'
personalities. However, map** user personality onto design elements is difficult. Hexad is …

The impact of gamification on students' learning, engagement and behavior based on their personality traits

R Smiderle, SJ Rigo, LB Marques… - Smart Learning …, 2020 - Springer
The gamification of education can enhance levels of students' engagement similar to what
games can do, to improve their particular skills and optimize their learning. On the other …

Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Empirical validation of the gamification user types hexad scale in English and Spanish

GF Tondello, A Mora, A Marczewski… - International Journal of …, 2019 - Elsevier
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …

Elements of gameful design emerging from user preferences

GF Tondello, A Mora, LE Nacke - … of the annual symposium on computer …, 2017 - dl.acm.org
Several studies have developed models to explain player preferences. These models have
been developed for digital games; however, they have been frequently applied in gameful …

A playful game changer: Fostering student retention in online education with social gamification

M Krause, M Mogalle, H Pohl, JJ Williams - Proceedings of the Second …, 2015 - dl.acm.org
Many MOOCs report high drop off rates for their students. Among the factors reportedly
contributing to this picture are lack of motivation, feelings of isolation, and lack of interactivity …

Initiatives and challenges of using gamification in software engineering: A Systematic Map**

D de Paula Porto, GM de Jesus, FC Ferrari… - Journal of Systems and …, 2021 - Elsevier
Context: Gamification is an emerging subject that has been applied in different areas,
bringing contributions to different types of activities. Objective: This paper aims to …

Recommender systems for personalized gamification

GF Tondello, R Orji, LE Nacke - … publication of the 25th conference on …, 2017 - dl.acm.org
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …

Applying basic gamification techniques to IT compliance training: Evidence from the lab and field

RJ Baxter, DK Holderness Jr… - Journal of information …, 2016 - publications.aaahq.org
Companies depend on internal control to protect the integrity of information systems. IT
security and data privacy training are critical controls for safeguarding company information …