Guidelines for learning/teaching/tutoring in a mobile environment
C O'Malley, G Vavoula, JP Glew, J Taylor, M Sharples… - 2005 - hal.science
Mobile learning is an emergent paradigm in a state of intense development fuelled by the
confluence of three technological streams, ambient computing power, ambient …
confluence of three technological streams, ambient computing power, ambient …
Designing the spectator experience
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums,
exhibitions and on the city streets. This raises a new design challenge for HCI-how should …
exhibitions and on the city streets. This raises a new design challenge for HCI-how should …
Review of augmented paper systems in education: An orchestration perspective
Augmented paper has been proposed as a way to integrate more easily ICTs in settings like
formal education, where paper has a strong presence. However, despite the multiplicity of …
formal education, where paper has a strong presence. However, despite the multiplicity of …
Learning from interactive museum installations about interaction design for public settings
E Hornecker, M Stifter - Proceedings of the 18th Australia conference on …, 2006 - dl.acm.org
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of
modern media. We discuss visitors' interaction with installations and corresponding …
modern media. We discuss visitors' interaction with installations and corresponding …
Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …
design. They refer to a way in which interacting with computer systems is closer to the way …
Ambient information visualisation and visitors' technology acceptance of mixed reality in museums
The visualisation of historical information and storytelling in museums is a crucial process for
transferring knowledge by directly and simplistically engaging the museum audience. Until …
transferring knowledge by directly and simplistically engaging the museum audience. Until …
UbiCicero: A location-aware, multi-device museum guide
In this paper, we propose UbiCicero, a multi-device, location-aware museum guide able to
opportunistically exploit large screens when users are nearby. Various types of games are …
opportunistically exploit large screens when users are nearby. Various types of games are …
Hybrid design creates innovative museum experiences
Hybrid design creates innovative museum experiences Page 1 62 March 2005/Vol. 48, No. 3
COMMUNICATIONS OF THE ACM BY Liam Bannon, Steve Benford, John Bowers, AND Christian …
COMMUNICATIONS OF THE ACM BY Liam Bannon, Steve Benford, John Bowers, AND Christian …
Hybrid ecologies: understanding cooperative interaction in emerging physical-digital environments
A Crabtree, T Rodden - Personal and Ubiquitous Computing, 2008 - Springer
We consider the emergence of hybrid ecologies, which marry mixed reality environments
and ubiquitous computing environments together to bridge the physical-digital divide. Hybrid …
and ubiquitous computing environments together to bridge the physical-digital divide. Hybrid …
Creating assemblies in public environments: Social interaction, interactive exhibits and CSCW
This paper examines the use of a series of three low tech interactive assemblies that have
been exhibited by the authors in a range of fairs, expositions and galleries. The paper does …
been exhibited by the authors in a range of fairs, expositions and galleries. The paper does …