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On‐the‐fly generation and rendering of infinite cities on the GPU
In this paper, we present a new approach for shape‐grammar‐based generation and
rendering of huge cities in real‐time on the graphics processing unit (GPU). Traditional …
rendering of huge cities in real‐time on the graphics processing unit (GPU). Traditional …
Parallel generation of architecture on the GPU
In this paper, we present a novel approach for the parallel evaluation of procedural shape
grammars on the graphics processing unit (GPU). Unlike previous approaches that are …
grammars on the graphics processing unit (GPU). Unlike previous approaches that are …
ShapeGenetics: Using genetic algorithms for procedural modeling
In this paper, we show that genetic algorithms (GA) can be used to control the output of
procedural modeling algorithms. We propose an efficient way to encode the choices that …
procedural modeling algorithms. We propose an efficient way to encode the choices that …
Parallel generation of multiple L-systems
This paper introduces a solution to compute L-systems on parallel architectures like GPUs
and multi-core CPUs. Our solution can split the derivation of the L-system as well as the …
and multi-core CPUs. Our solution can split the derivation of the L-system as well as the …
Representing and scheduling procedural generation using operator graphs
In this paper, we present the concept of operator graph scheduling for high performance
procedural generation on the graphics processing unit (GPU). The operator graph forms an …
procedural generation on the graphics processing unit (GPU). The operator graph forms an …
Three-dimensional reconstruction of the virtual plant branching structure based on terrestrial lidar technologies and L-system
Y Gong, Y Yang, X Yang - … Archives of the …, 2018 - isprs-archives.copernicus.org
For the purpose of extracting productions of some specific branching plants effectively and
realizing its 3D reconstruction, Terrestrial LiDAR data was used as extraction source of …
realizing its 3D reconstruction, Terrestrial LiDAR data was used as extraction source of …
[PDF][PDF] Parallel Generation of L-Systems.
This paper introduces a solution to compute L-systems on parallel architectures like GPUs
and multi-core CPUs. Our solution can split the derivation of the L-system as well as the …
and multi-core CPUs. Our solution can split the derivation of the L-system as well as the …
Three-dimensional reconstruction of virtual plants branch structure based on quasi binary-tree
K Fang, S **g, L Shen, Y Chen - Transactions of the Chinese …, 2011 - ingentaconnect.com
In order to extract the growth rules of natural branching plants more efficiently, this essay
proposed a method of dimensional reconstruction of the Virtual Plants growth based on the …
proposed a method of dimensional reconstruction of the Virtual Plants growth based on the …
[PDF][PDF] Deriving Shape Grammars on the GPU
M Dokter - Proceedings of the 18th Central European Seminar on …, 2014 - old.cescg.org
Due to growing demand for computer generated graphical content, procedural modeling has
become an important topic in the gaming and movie industry. Creating vast amounts of …
become an important topic in the gaming and movie industry. Creating vast amounts of …
A method of using image-view pairs to represent complex 3D objects
L Luo, J Mo, X Yang - Cogent Engineering, 2018 - Taylor & Francis
Manually building models of complex objects is usually very difficult. 3D scanning can
provide accurate models, but the required processing of very large data sets is time …
provide accurate models, but the required processing of very large data sets is time …