Flip** out: Avatars and identity

TH Apperley, J Clemens - Boundaries of Self and Reality Online, 2017 - Elsevier
This chapter focuses on the avatar as the mediating device between real and virtual spaces.
The avatar has become the key technology through which this interplay is organized and …

Educating adults with a location-based augmented reality game: a content analysis approach

K Sdravopoulou, JM Muñoz González… - Mathematics, 2021 - mdpi.com
With the exception of Pokémon Go, relatively little is known about other Mobile Augmented
Reality (MAR) games, and the attitudes of middle-aged and elderly adults towards them are …

Network Analysis for Learners' Concept Maps While Using Mobile Augmented Reality Gaming

K Sdravopoulou, JM Muñoz González… - Applied Sciences, 2021 - mdpi.com
Using mobile augmented reality games in education combines situated and active learning
with pleasure. The aim of this research is to analyze the responses expressed by young …

Educating Αdults with an Augmented Reality Game: Α Content Analysis Approach

K Sdravopoulou, JMM González, MD Hidalgo-Ariza - 2021 - preprints.org
A single paragraph of about 200 words maximum. For research articles, abstracts should
give a pertinent overview of the work. We strongly encourage authors to use the following …