The eSports medicine: pre-participation screening and injuries management—an update

A Rossoni, M Vecchiato, E Brugin, E Tranchita… - Sports, 2023 - mdpi.com
Recently, electronic sports (eSports) became one of the growing forms of new media due to
the wide diffusion of games and online technologies. Even if there is still a debate about the …

Grand Challenges in SportsHCI

DS Elvitigala, A Karahanoğlu, A Matviienko… - Proceedings of the …, 2024 - dl.acm.org
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Esports and Olympic Games: a cross-cultural exploration of the player support behaviour towards the Olympics

T Ribeiro, V Almeida, A Calapez… - International Journal of …, 2023 - emerald.com
Purpose Despite the advances in theory and practice about player behaviour in esports
gaming literature, there is a lack of understanding as to whether esports are compatible with …

[HTML][HTML] An approach to innovative eSports from a business perspective

MÁ López-Cabarcos, J Caby, SAS Lugilde… - Journal of Innovation & …, 2024 - Elsevier
Abstract eSports, as a competitive activity related to the video game industry has attracted
significant attention in recent years. Using co-citation analysis of references and authors …

Biophysical modeling of mangrove seedling establishment and survival across an elevation gradient with forest zones

R Gijsman, EM Horstman, A Swales… - Journal of …, 2024 - Wiley Online Library
Mangrove forest development critically depends on the establishment and survival of
seedlings. Mechanistic insights into how water levels, waves and bed level dynamics …

A milestone in the era of esports: The Olympics through the lens of virtual reality

B Anðelić, A Bianco, N Maksimović… - Frontiers in …, 2022 - frontiersin.org
Whether International Olympic Committee (IOC) will ever include electronic sports (eSports)
in the official program of the Olympic Games, the gaming community continues to grow. They …

Collegiate Esports: To Be or Not to Be a Collegiate Sport

Z Papadakis, K Morris - Journal of Electronic Gaming …, 2024 - journals.humankinetics.com
Esports is a global competitive phenomenon in which gamers and spectating enthusiasts
engage in virtual playing competition. The growth of esports has fostered so much …

Missed a live match? Determinants of League of Legends Champions Korea highlights viewership

Y Ryu, H Hwang, J Jeong, W Jang, G Lee… - Frontiers in …, 2023 - frontiersin.org
This research aims to explore the determinants of the League of Legends Champions Korea
(LCK) highlight views and comment counts. The data of 629 game highlight views and …

What is esports performance?

D Ekdahl, I Hilvoorde, ZA Rucińska… - Frontiers in Sports and …, 2024 - frontiersin.org
The rapid growth of esports underscores its increasing need to be taken seriously by
commerce, nations and sports organisations. Born from and rooted in the digital age, esports …