Learn biology using digital game-based learning: A systematic literature review
The implementation of digital games in biology education has steadily increased over the
past decade. The utilization of simulation-based learning tools, such as digital games, is …
past decade. The utilization of simulation-based learning tools, such as digital games, is …
Parent attitudes towards the integration of digital learning games as an alternative to traditional homework
M Amzalag - … Journal of Information and Communication Technology …, 2021 - igi-global.com
The COVID-19 pandemic caused children to distance learn at home, but with technical and
pedagogic difficulties. Digital learning games offer effective tools for pedagogic difficulties …
pedagogic difficulties. Digital learning games offer effective tools for pedagogic difficulties …
[PDF][PDF] Initial Reading Lesson through" Dia Tampan" Association Method and Android Photo Editor Media
W Sopandi, VS Damaianti - Universal Journal of Educational …, 2020 - academia.edu
Technology, as an android smartphone, can be utilized in initial reading lesson. This
research discussed the result of initial reading lesson through android photo editor in a …
research discussed the result of initial reading lesson through android photo editor in a …
[PDF][PDF] Role and influence of rubric-referenced assessment in postgraduate education: A case study from a Malaysian public university
Rubric-referenced assessments have been postulated to have both benefits and drawbacks
on student learning outcomes. The ambiguity regarding the influence of rubrics on …
on student learning outcomes. The ambiguity regarding the influence of rubrics on …
[PDF][PDF] Using technology acceptance model to analyse the successful crowdfunding learning game campaigns
Due to the limited opportunities for financial supports to educators, Crowdfunding can be an
effective channel to solicit funding sources for educators to develop new learning games …
effective channel to solicit funding sources for educators to develop new learning games …
Teacher perceptions of digital gaming and 21st-century skills in the middle school classroom
E Omegna - 2020 - search.proquest.com
The purpose of this research was to capture teacher perceptions on the use of digital
gaming in the learning environment of middle school classrooms. Additionally, to speak to …
gaming in the learning environment of middle school classrooms. Additionally, to speak to …
İlkokul Öğrencilerinin 21. Yüzyıl Öğrenme ve Yenilikçilik Becerilerinin İncelenmesi
J Kalemkuş, F Kalemkuş - Manisa Celal Bayar Üniversitesi Eğitim …, 2024 - dergipark.org.tr
Bu araştırmanın amacı, ilkokul öğrencilerinin 21. yüzyıl öğrenme ve yenilikçilik becerilerinin
çeşitli değişkenler açısından incelenmesi ve bu beceriler arasındaki ilişkinin belirlenmesidir …
çeşitli değişkenler açısından incelenmesi ve bu beceriler arasındaki ilişkinin belirlenmesidir …
Development of rubric to measure children's creativity in game design
Today's Alpha generation have high competency playing digital games. This privileged
ability demands creativity in terms of cognitive and higher order thinking skills when it comes …
ability demands creativity in terms of cognitive and higher order thinking skills when it comes …
Educational Game Quality Assessment Based on The User's Persona Profile: A Systematic Literature Review
The use of games in the field of education is widespread. Currently, researchers are
develo** a model to assess the quality of games. The game evaluation model …
develo** a model to assess the quality of games. The game evaluation model …
[PDF][PDF] DEVELOPMENT OF RUBRIC TO MEASURE CHILDREN'S CREATIVITY IN GAME DESIGN
Today's Alpha generation have high competency playing digital games. This privileged
ability demands creativity in terms of cognitive and higher order thinking skills when it comes …
ability demands creativity in terms of cognitive and higher order thinking skills when it comes …