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A sco** review of design requirements for a home-based upper limb rehabilitation robot for stroke
Background Home-based robotic therapy is a trend of post-stroke upper limb rehabilitation.
Although home-based upper limb rehabilitation robots have been developed over several …
Although home-based upper limb rehabilitation robots have been developed over several …
On identifying kinematic and muscle synergies: a comparison of matrix factorization methods using experimental data from the healthy population
N Lambert-Shirzad… - Journal of …, 2017 - journals.physiology.org
Human motor behavior is highly goal directed, requiring the central nervous system to
coordinate different aspects of motion generation to achieve the motion goals. The concept …
coordinate different aspects of motion generation to achieve the motion goals. The concept …
[HTML][HTML] Therapists' perceptions of social media and video game technologies in upper limb rehabilitation
Background: The application of technologies, such as video gaming and social media for
rehabilitation, is garnering interest in the medical field. However, little research has …
rehabilitation, is garnering interest in the medical field. However, little research has …
Error augmentation in immersive virtual reality for bimanual upper-limb rehabilitation in individuals with and without hemiplegic cerebral palsy
With more readily available commercial immersive virtual reality (VR) technologies, the
potential of new feedback strategies as tools to facilitate motor rehabilitation should be …
potential of new feedback strategies as tools to facilitate motor rehabilitation should be …
End-user involvement in rehabilitation virtual reality implementation research
Purpose Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-
specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical …
specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical …
Application of commercial games for home-based rehabilitation for people with hemiparesis: challenges and lessons learned
Objective: To identify the factors that influence the use of an at-home virtual rehabilitation
gaming system from the perspective of therapists, engineers, and adults and adolescents …
gaming system from the perspective of therapists, engineers, and adults and adolescents …
Designing for rehabilitation movement recognition and measurement in virtual reality
Virtual reality (VR)-based rehabilitation has been widely implemented to maintain and
increase patient motivation during therapy sessions. Researchers nowadays design VR …
increase patient motivation during therapy sessions. Researchers nowadays design VR …
Data sample size needed for analysis of kinematic and muscle synergies in healthy and stroke populations
N Lambert-Shirzad… - 2017 International …, 2017 - ieeexplore.ieee.org
Multiple studies have suggested the central nervous system (CNS) generates motions by
using modular control of muscles and joints (synergies). However, the synergies reported by …
using modular control of muscles and joints (synergies). However, the synergies reported by …
A designers' perspective on additive manufactured smart wearables for paediatric habilitation
M Bonello, P Farrugia - Proceedings of the Design Society, 2022 - cambridge.org
The aim of the paper is to identify from the perspective of designers, what is required to
optimally design smart habilitation devices for additive manufacturing, whilst ensuring a high …
optimally design smart habilitation devices for additive manufacturing, whilst ensuring a high …
Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation
Kinematic data from two stroke participants and a healthy control were collected using a
novel bimanual rehabilitation system. The system employs two customized PlayStation …
novel bimanual rehabilitation system. The system employs two customized PlayStation …