A sco** review of design requirements for a home-based upper limb rehabilitation robot for stroke

L Li, Q Fu, S Tyson, N Preston… - Topics in stroke …, 2022 - Taylor & Francis
Background Home-based robotic therapy is a trend of post-stroke upper limb rehabilitation.
Although home-based upper limb rehabilitation robots have been developed over several …

On identifying kinematic and muscle synergies: a comparison of matrix factorization methods using experimental data from the healthy population

N Lambert-Shirzad… - Journal of …, 2017 - journals.physiology.org
Human motor behavior is highly goal directed, requiring the central nervous system to
coordinate different aspects of motion generation to achieve the motion goals. The concept …

[HTML][HTML] Therapists' perceptions of social media and video game technologies in upper limb rehabilitation

SK Tatla, N Shirzad, KR Lohse, N Virji-Babul… - JMIR serious …, 2015 - games.jmir.org
Background: The application of technologies, such as video gaming and social media for
rehabilitation, is garnering interest in the medical field. However, little research has …

Error augmentation in immersive virtual reality for bimanual upper-limb rehabilitation in individuals with and without hemiplegic cerebral palsy

LC Shum, BA Valdes, NJ Hodges… - … on Neural Systems …, 2019 - ieeexplore.ieee.org
With more readily available commercial immersive virtual reality (VR) technologies, the
potential of new feedback strategies as tools to facilitate motor rehabilitation should be …

End-user involvement in rehabilitation virtual reality implementation research

R Proffitt, S Glegg, D Levac, B Lange - Journal of Enabling …, 2019 - emerald.com
Purpose Despite increasing evidence for the effectiveness of off-the-shelf and rehabilitation-
specific active video games (AVGs) and virtual reality (VR) systems for rehabilitation, clinical …

Application of commercial games for home-based rehabilitation for people with hemiparesis: challenges and lessons learned

BA Valdés, SMN Glegg, N Lambert-Shirzad… - Games for health …, 2018 - liebertpub.com
Objective: To identify the factors that influence the use of an at-home virtual rehabilitation
gaming system from the perspective of therapists, engineers, and adults and adolescents …

Designing for rehabilitation movement recognition and measurement in virtual reality

UK Latif, Z Gong, V Nanjappan… - Proceedings of the …, 2023 - cambridge.org
Virtual reality (VR)-based rehabilitation has been widely implemented to maintain and
increase patient motivation during therapy sessions. Researchers nowadays design VR …

Data sample size needed for analysis of kinematic and muscle synergies in healthy and stroke populations

N Lambert-Shirzad… - 2017 International …, 2017 - ieeexplore.ieee.org
Multiple studies have suggested the central nervous system (CNS) generates motions by
using modular control of muscles and joints (synergies). However, the synergies reported by …

A designers' perspective on additive manufactured smart wearables for paediatric habilitation

M Bonello, P Farrugia - Proceedings of the Design Society, 2022 - cambridge.org
The aim of the paper is to identify from the perspective of designers, what is required to
optimally design smart habilitation devices for additive manufacturing, whilst ensuring a high …

Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation

BA Valdés, N Shirzad, CT Hung… - 2015 International …, 2015 - ieeexplore.ieee.org
Kinematic data from two stroke participants and a healthy control were collected using a
novel bimanual rehabilitation system. The system employs two customized PlayStation …