Digital games in eLearning environments: Current uses and emerging trends

P Moreno-Ger, D Burgos, J Torrente - Simulation & Gaming, 2009 - journals.sagepub.com
The notion of using games in education is as old as games themselves. In addition, the
massive market opened by the digital games industry has caused great interest regarding …

Framing the adoption of serious games in formal education

S Arnab, R Berta, J Earp… - … Journal of e …, 2012 - academic-publishing.org
Nowadays formal education systems are under increasing pressure to respond and adapt to
rapid technological innovation and associated changes in the way we work and live. As well …

Como jogos educacionais são desenvolvidos? Uma revisão sistemática da literatura

P Battistella, C von Wangenheim… - Anais do XXII Workshop …, 2014 - sol.sbc.org.br
A utilização de jogos para o ensino de computação vem se mostrando uma eficiente
estratégia instrucional que leva os alunos a uma aprendizagem ativa e permite adquirir …

Digital learning games for mathematics and computer science education: The need for preregistered RCTs, standardized methodology, and advanced technology

L Bertram - Frontiers in Psychology, 2020 - frontiersin.org
In today's digital information society, mathematical and computational skills are becoming
increasingly important. With the demand for mathematical and computational literacy rising …

Personalization of serious games for learning

BP Bontchev, V Terzieva… - … technology and smart …, 2021 - emerald.com
Purpose The purpose of this paper is to present principles for personalization of both
learning content and gameplay in serious games for learning, which are based on a …

[LIBRO][B] E-Learning: Theorien, Gestaltungsempfehlungen und Forschung

GD Rey - 2009 - eleed.campussource.de
E-Learning: Theorien, Gestaltungsempfehlungen und Forschung by Günter Daniel Rey from
the Julius Maximilian University Würzburg, Germany, is published by Verlag Hans Huber …

[PDF][PDF] 80days: Adaptive digital storytelling for digital educational games

S Göbel, F Mehm, S Radke… - Proceedings of the 2nd …, 2009 - kom.tu-darmstadt.de
The overall aim of the European research project 80Days situated in the field of Technology-
enhanced Learning is to combine adaptive learning, Storytelling and gaming technology in …

[PDF][PDF] 80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games

MD Kickmeier-Rust, S Göbel, D Albert - Proceedings of the First …, 2008 - Citeseer
The present paper introduces the 80Days project, an interdisciplinary European research
project endeavoring after pushing the state-ofthe-art in digital educational games. The main …

Linking serious game narratives with pedagogical theories and pedagogical design strategies

O De Troyer, F Van Broeckhoven, J Vlieghe - Journal of Computing in …, 2017 - Springer
Narrative-based serious games present pedagogical content and interventions through an
interactive narrative. To ensure effective learning in such kind of serious games, designers …

Artificial intelligence and personalization opportunities for serious games

A Brisson, G Pereira, R Prada, A Paiva… - Proceedings of the …, 2012 - ojs.aaai.org
Abstract Effectiveness of Serious Games (SG) depends very much on their capacity to
provide the right balance be-tween gaming and educational experience. This require-ment …