Digital games in eLearning environments: Current uses and emerging trends
The notion of using games in education is as old as games themselves. In addition, the
massive market opened by the digital games industry has caused great interest regarding …
massive market opened by the digital games industry has caused great interest regarding …
Framing the adoption of serious games in formal education
Nowadays formal education systems are under increasing pressure to respond and adapt to
rapid technological innovation and associated changes in the way we work and live. As well …
rapid technological innovation and associated changes in the way we work and live. As well …
Como jogos educacionais são desenvolvidos? Uma revisão sistemática da literatura
P Battistella, C von Wangenheim… - Anais do XXII Workshop …, 2014 - sol.sbc.org.br
A utilização de jogos para o ensino de computação vem se mostrando uma eficiente
estratégia instrucional que leva os alunos a uma aprendizagem ativa e permite adquirir …
estratégia instrucional que leva os alunos a uma aprendizagem ativa e permite adquirir …
Digital learning games for mathematics and computer science education: The need for preregistered RCTs, standardized methodology, and advanced technology
L Bertram - Frontiers in Psychology, 2020 - frontiersin.org
In today's digital information society, mathematical and computational skills are becoming
increasingly important. With the demand for mathematical and computational literacy rising …
increasingly important. With the demand for mathematical and computational literacy rising …
Personalization of serious games for learning
Purpose The purpose of this paper is to present principles for personalization of both
learning content and gameplay in serious games for learning, which are based on a …
learning content and gameplay in serious games for learning, which are based on a …
[LIBRO][B] E-Learning: Theorien, Gestaltungsempfehlungen und Forschung
GD Rey - 2009 - eleed.campussource.de
E-Learning: Theorien, Gestaltungsempfehlungen und Forschung by Günter Daniel Rey from
the Julius Maximilian University Würzburg, Germany, is published by Verlag Hans Huber …
the Julius Maximilian University Würzburg, Germany, is published by Verlag Hans Huber …
[PDF][PDF] 80days: Adaptive digital storytelling for digital educational games
The overall aim of the European research project 80Days situated in the field of Technology-
enhanced Learning is to combine adaptive learning, Storytelling and gaming technology in …
enhanced Learning is to combine adaptive learning, Storytelling and gaming technology in …
[PDF][PDF] 80Days: Melding adaptive educational technology and adaptive and interactive storytelling in digital educational games
The present paper introduces the 80Days project, an interdisciplinary European research
project endeavoring after pushing the state-ofthe-art in digital educational games. The main …
project endeavoring after pushing the state-ofthe-art in digital educational games. The main …
Linking serious game narratives with pedagogical theories and pedagogical design strategies
Narrative-based serious games present pedagogical content and interventions through an
interactive narrative. To ensure effective learning in such kind of serious games, designers …
interactive narrative. To ensure effective learning in such kind of serious games, designers …
Artificial intelligence and personalization opportunities for serious games
Abstract Effectiveness of Serious Games (SG) depends very much on their capacity to
provide the right balance be-tween gaming and educational experience. This require-ment …
provide the right balance be-tween gaming and educational experience. This require-ment …