Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
A typology of virtual reality locomotion techniques
C Boletsis, D Chasanidou - Multimodal Technologies and Interaction, 2022 - mdpi.com
Researchers have proposed a wide range of categorization schemes in order to
characterize the space of VR locomotion techniques. In a previous work, a typology of VR …
characterize the space of VR locomotion techniques. In a previous work, a typology of VR …
Re-evaluating vr user awareness needs during bystander interactions
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …
user may want to interact with. To facilitate bystander-VR user interactions, technology …
To sit or not to sit in vr: Analyzing influences and (dis) advantages of posture and embodied interaction
D Zielasko, BE Riecke - Computers, 2021 - mdpi.com
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the
impact of this is little researched, and there is a lack of any broad or systematic analysis of …
impact of this is little researched, and there is a lack of any broad or systematic analysis of …
Research trends in virtual reality locomotion techniques
ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
develo** new techniques, improving upon prior ones, and analyzing their effects on users …
develo** new techniques, improving upon prior ones, and analyzing their effects on users …
Redirected walking in static and dynamic scenes using visibility polygons
We present a new approach for redirected walking in static and dynamic scenes that uses
techniques from robot motion planning to compute the redirection gains that steer the user …
techniques from robot motion planning to compute the redirection gains that steer the user …
From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …
taxonomies categorising individual techniques. However, most existing research collects …
Visualization in motion: A research agenda and two evaluations
We contribute a research agenda for visualization in motion and two experiments to
understand how well viewers can read data from moving visualizations. We define …
understand how well viewers can read data from moving visualizations. We define …
Exploration of the virtual reality teleportation methods using hand-tracking, eye-tracking, and eeg
Although recent developments in VR tracking technology have enabled VR to become more
portable and convenient, VR must overcome limited traversable space to be used for more …
portable and convenient, VR must overcome limited traversable space to be used for more …
Directions for 3D user interface research from consumer VR games
With the continuing development of affordable immersive virtual reality (VR) systems, there
is now a growing market for consumer content. The current form of consumer systems is not …
is now a growing market for consumer content. The current form of consumer systems is not …