Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

A typology of virtual reality locomotion techniques

C Boletsis, D Chasanidou - Multimodal Technologies and Interaction, 2022 - mdpi.com
Researchers have proposed a wide range of categorization schemes in order to
characterize the space of VR locomotion techniques. In a previous work, a typology of VR …

Re-evaluating vr user awareness needs during bystander interactions

J O'Hagan, JR Williamson, F Mathis, M Khamis… - Proceedings of the …, 2023 - dl.acm.org
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …

To sit or not to sit in vr: Analyzing influences and (dis) advantages of posture and embodied interaction

D Zielasko, BE Riecke - Computers, 2021 - mdpi.com
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the
impact of this is little researched, and there is a lack of any broad or systematic analysis of …

Research trends in virtual reality locomotion techniques

ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
develo** new techniques, improving upon prior ones, and analyzing their effects on users …

Redirected walking in static and dynamic scenes using visibility polygons

NL Williams, A Bera, D Manocha - IEEE transactions on …, 2021 - ieeexplore.ieee.org
We present a new approach for redirected walking in static and dynamic scenes that uses
techniques from robot motion planning to compute the redirection gains that steer the user …

From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications

C Anderton, C Creed, S Sarcar… - International Journal of …, 2024 - Taylor & Francis
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …

Visualization in motion: A research agenda and two evaluations

L Yao, A Bezerianos, R Vuillemot… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
We contribute a research agenda for visualization in motion and two experiments to
understand how well viewers can read data from moving visualizations. We define …

Exploration of the virtual reality teleportation methods using hand-tracking, eye-tracking, and eeg

J Kim, H Jang, D Kim, J Lee - International Journal of Human …, 2023 - Taylor & Francis
Although recent developments in VR tracking technology have enabled VR to become more
portable and convenient, VR must overcome limited traversable space to be used for more …

Directions for 3D user interface research from consumer VR games

A Steed, TM Takala, D Archer, W Lages… - … on Visualization and …, 2021 - ieeexplore.ieee.org
With the continuing development of affordable immersive virtual reality (VR) systems, there
is now a growing market for consumer content. The current form of consumer systems is not …