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Accessibility of games and game-based applications: A systematic literature review and map** of future directions
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …
pervasively spread in society as a means of entertainment, education and exercise, amongst …
From culture to smart culture. How digital transformations enhance citizens' well-being through better cultural accessibility and inclusion
The aim of the paper at hand is to discuss how digital transformations can improve citizens'
well-being in terms of cultural consumption possibilities. Culture is traditionally inextricably …
well-being in terms of cultural consumption possibilities. Culture is traditionally inextricably …
Computer entertainment technologies for the visually impaired: an overview
Over the last years, works related to accessible technologies have increased both in number
and in quality. This work presents a series of articles which explore different trends in the …
and in quality. This work presents a series of articles which explore different trends in the …
Virtual reality audio game for entertainment and sound localization training
Within the gaming and electronics industry, there is a continuous evolution of alternative
applications. Nevertheless, accessibility to video games remains a persistent hurdle for …
applications. Nevertheless, accessibility to video games remains a persistent hurdle for …
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality
In this article, a head gesture recognition system is developed in order to identify emotional
inputs and provide them to an adaptive music system (LitSens) in virtual reality applications …
inputs and provide them to an adaptive music system (LitSens) in virtual reality applications …
Emerging trends for resha** digital entertainment: role of demographics, consumer, and technological innovations
S Kumar - Digital Entertainment as Next Evolution in Service …, 2023 - Springer
The rise of digital media has started to transform the way people consume media. From
reading a newspaper to watching smart TV, there are various ways people consume media …
reading a newspaper to watching smart TV, there are various ways people consume media …
Managing Museum Visitors Journey with Disabilities: Some Best-in-Class Approaches
Museums are agents of change with a strong identity value. The cultural and social role they
are called to play reflects a relevant component of community well-being. In this context, the …
are called to play reflects a relevant component of community well-being. In this context, the …
Unseen: a 3D immersive experience game for visually impaired individuals
CSC Rodrigues, V Nazareth, RO Azevedo… - … sobre Interação e …, 2023 - sol.sbc.org.br
The increasing importance of accessibility, particularly in disability rights, is evident."
Unseen" is a prototype with binaural audio technology to create an immersive 3D gaming …
Unseen" is a prototype with binaural audio technology to create an immersive 3D gaming …
[HTML][HTML] Un videojuego para estimular habilidades matemáticas en personas con síndrome de Down
En este trabajo se presenta un videojuego educativo e inclusivo para estimular habilidades
matemáticas. Se sugiere además, un modelo de analíticas de juego como método de …
matemáticas. Se sugiere además, un modelo de analíticas de juego como método de …
Unseen: Advancing Digital Accessibility with Binaural Audio Technology in an Immersive Gaming Prototype
CSC Rodrigues, V Nazareth… - Journal on …, 2025 - journals-sol.sbc.org.br
The growing significance of accessibility, particularly in the realm of disability rights, is
unmistakable." Unseen" emerges as a prototype leveraging binaural audio technology to …
unmistakable." Unseen" emerges as a prototype leveraging binaural audio technology to …