Empirical studies on usability of mHealth apps: a systematic literature review
The release of smartphones and tablets, which offer more advanced communication and
computing capabilities, has led to the strong emergence of mHealth on the market. mHealth …
computing capabilities, has led to the strong emergence of mHealth on the market. mHealth …
[PDF][PDF] A review on user interface design principles to increase software usability for users with less computer literacy
This article presents a review on how software usability could be increased for users with
less computer literacy. The literature was reviewed to extract user interface design principles …
less computer literacy. The literature was reviewed to extract user interface design principles …
On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
Educational software games aim at increasing the students' motivation and engagement
while they learn. However, if software games are targeted to school classrooms they have to …
while they learn. However, if software games are targeted to school classrooms they have to …
Examining adult-child interactions in intergenerational participatory design
Prior studies have focused on child interactions in participatory design (PD) with adults and
children, but less is known about what specific adult-child interactions constitute a …
children, but less is known about what specific adult-child interactions constitute a …
Interaction design and children
JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …
use in schools in the United States. Given the greater exposure of children to these …
Learning and motivational impacts of a multimedia science game
LM Miller, CI Chang, S Wang, ME Beier, Y Klisch - Computers & Education, 2011 - Elsevier
The power of a web-based forensic science game to teach content and motivate STEM
careers was tested among secondary students. More than 700 secondary school students …
careers was tested among secondary students. More than 700 secondary school students …
[書籍][B] Mobile technology for children: Designing for interaction and learning
A Druin - 2009 - books.google.com
Children are one of the largest new user groups of mobile technology--from phones to micro-
laptops to electronic toys. These products are both lauded and criticized, especially when it …
laptops to electronic toys. These products are both lauded and criticized, especially when it …
Develo** engineering students' capabilities through game-based virtual reality technology for building utility inspection
Purpose The construction site operates under a hazardous environment that requires a high
level of understanding in building systems to minimise accidents. However, the current …
level of understanding in building systems to minimise accidents. However, the current …
Designing the future of children's mental health services
Advancements in evidence-based psychosocial interventions, digital technologies, and
implementation strategies (ie, health services research products) for youth mental health …
implementation strategies (ie, health services research products) for youth mental health …
Dogmas in the assessment of usability evaluation methods
K Hornbæk - Behaviour & Information Technology, 2010 - Taylor & Francis
Usability evaluation methods (UEMs) are widely recognised as an essential part of systems
development. Assessments of the performance of UEMs, however, have been criticised for …
development. Assessments of the performance of UEMs, however, have been criticised for …