Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
Designing engaging games for education: A systematic literature review on game motivators and design principles
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …
difficult to achieve if the learner is inadequately motivated. Games have been shown to …
The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm
Education 4.0 is a new educational paradigm that intends toaddress the needs and
potentialities of the fourth industrial revolution. Education 4.0 builds on the concept of …
potentialities of the fourth industrial revolution. Education 4.0 builds on the concept of …
Kahoot it or not? Can games be motivating in learning grammar?
E Zarzycka-Piskorz - Teaching English with Technology, 2016 - ceeol.com
Gamification is not a very new concept. It is the use of game elements and game design
techniques in a non-game context. It is used in various contexts for various purposes. There …
techniques in a non-game context. It is used in various contexts for various purposes. There …
[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …
Recently, many studies have explored different quality criteria for serious games, including …
Effectiveness of serious games in nurse education: A systematic review
Objectives To systematically summarize research employing serious games in nurse
education, to examine their effectiveness, to provide recommendations and implementation …
education, to examine their effectiveness, to provide recommendations and implementation …
Drawing the big picture of games in education: A topic modeling-based review of past 55 years
The literature of games in education has a rich and multidisciplinary content. Due to the
large number of studies in the field, it is not easy to analyze all relevant studies. There are …
large number of studies in the field, it is not easy to analyze all relevant studies. There are …
[HTML][HTML] Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model
The digital transformation of production (“Industry 4.0”) has the potential to enormously
accelerate and improve the efficiency of manufacturing processes and value chains. But it …
accelerate and improve the efficiency of manufacturing processes and value chains. But it …
Brain–computer interface games based on consumer-grade EEG Devices: A systematic literature review
ABSTRACT Brain–Computer Interfaces (BCIs) are specialized systems that allow users to
control computer applications using their brain waves. With the advent of consumer-grade …
control computer applications using their brain waves. With the advent of consumer-grade …
Game factors and game‐based learning design model
How to design useful digital game‐based learning is a topic worthy of discussion. Past
research focused on specific game genres design, but it is difficult to use when the target …
research focused on specific game genres design, but it is difficult to use when the target …