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A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
When xr and ai meet-a sco** review on extended reality and artificial intelligence
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …
to an emerging body of literature in their intersection. However, the main topics in this …
“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
Integrating biofeedback and artificial intelligence into eXtended reality training scenarios: A systematic literature review
Background The addition of biofeedback and artificial intelligence (AI) in simulation training
and serious games has shown promising results in improving the effectiveness of training …
and serious games has shown promising results in improving the effectiveness of training …
Pendulum chair: a research platform for cybersickness
Despite advances in VR hardware, cybersickness remains a key barrier to VR. Having a
common customizable research platform could help the research community. This paper …
common customizable research platform could help the research community. This paper …
Vrhook: A data collection tool for vr motion sickness research
Despite the increasing popularity of VR games, one factor hindering the industry's rapid
growth is motion sickness experienced by the users. Symptoms such as fatigue and nausea …
growth is motion sickness experienced by the users. Symptoms such as fatigue and nausea …
EGG Objective characterization of cybersickness symptoms towards navigation axis
N Tian, KH Achache, ARB Mustapha… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
The current study sought to objectively evaluate cybersickness by utilizing
Electrogastrogram (EGG) physiological data in relation to three different navigation axes …
Electrogastrogram (EGG) physiological data in relation to three different navigation axes …
Effect of Synchronized Vehicle Motion to Mitigating Sickness for On-Vehicle VR during Active Task Performance
S Noh, J Park, GJ Kim - IEEE Access, 2024 - ieeexplore.ieee.org
In recent years, the integration of virtual reality (VR) into vehicular environments has opened
new possibilities for entertainment, education, and productive activities during transit …
new possibilities for entertainment, education, and productive activities during transit …
Prediction of motion sickness degree of stereoscopic panoramic videos based on content perception and binocular characteristics
Z Lu, M Yu, G Jiang, B Chi, Q Dong - Digital Signal Processing, 2023 - Elsevier
The immersive viewing environment of Virtual Reality (VR) system inevitably brings motion
sickness to users, and restricts the development of VR system to a certain extent. In order to …
sickness to users, and restricts the development of VR system to a certain extent. In order to …
A study on presence quality and cybersickness in 2D, smartphone, and VR
Recent improvements in technology have increased the consumption of virtual reality (VR)
contents on immersive displays. The VR experience depends on the type of displays as well …
contents on immersive displays. The VR experience depends on the type of displays as well …