Relative computer vision-based navigation for small inspection spacecraft

BE Tweddle, A Saenz-Otero - Journal of guidance, control, and …, 2015 - arc.aiaa.org
WHEN a large spacecraft fails on orbit, the diagnostic and debugging process is
challenging, time consuming, costly, and possibly dangerous. The ability to visually inspect …

Head motion modeling for human behavior analysis in dyadic interaction

B **ao, P Georgiou, B Baucom… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
This paper presents a computational study of head motion in human interaction, notably of
its role in conveying interlocutors' behavioral characteristics. Head motion is physically …

Surface EMG vs. high-density EMG: Tradeoff between performance and usability for head orientation prediction in VR application

T Sugiarto, CL Hsu, CT Sun, WC Hsu, SH Ye… - IEEE Access, 2021 - ieeexplore.ieee.org
Head orientation prediction is one of the solutions to reduce end-to-end latency on Virtual
Reality (VR) systems and is important since it can alleviate negative effects like motion …

Software-reduced touchscreen latency

N Henze, M Funk, AS Shirazi - … of the 18th International Conference on …, 2016 - dl.acm.org
Devices with touchscreens have an inherent latency. When a user's finger drags an object
across the screen the object follows with a latency of around 100ms for current devices …

Exploring the effects of image persistence in low frame rate virtual environments

DJ Zielinski, HM Rao, MA Sommer… - 2015 IEEE Virtual …, 2015 - ieeexplore.ieee.org
In virtual reality applications, there is an aim to provide real time graphics which run at high
refresh rates. However, there are many situations in which this is not possible due to …

Computer vision based navigation for spacecraft proximity operations

BE Tweddle - 2010 - dspace.mit.edu
The use of computer vision for spacecraft relative navigation and proximity operations within
an unknown environment is an enabling technology for a number of future commercial and …

Head orientation prediction: delta quaternions versus quaternions

H Himberg, Y Motai - IEEE Transactions on Systems, Man, and …, 2009 - ieeexplore.ieee.org
Display lag in simulation environments with helmet-mounted displays causes a loss of
immersion that degrades the value of virtual/augmented reality training simulators …

Mobility impaired users respond differently than healthy users in virtual environments

R Guo, G Samaraweera… - Computer Animation and …, 2015 - Wiley Online Library
Virtual environments (VEs) have been shown to be beneficial in physical rehabilitation,
increasing motivation and the range of exercises that can be safely performed. However …

Adaptive Complementary Filter for Hybrid Inside-Out Outside-In HMD Tracking With Smooth Transitions

R Monica, DL Rizzini, J Aleotti - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Head-mounted displays (HMDs) in room-scale virtual reality are usually tracked using inside-
out visual SLAM algorithms. Alternatively, to track the motion of the HMD with respect to a …

FPGA implementation of particle filters for robotic source localization

A Krishna, A Van Schaik, CS Thakur - IEEE Access, 2021 - ieeexplore.ieee.org
Particle filtering is very reliable in modelling non-Gaussian and non-linear elements of
physical systems, which makes it ideal for tracking and localization applications. However, a …