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Relative computer vision-based navigation for small inspection spacecraft
WHEN a large spacecraft fails on orbit, the diagnostic and debugging process is
challenging, time consuming, costly, and possibly dangerous. The ability to visually inspect …
challenging, time consuming, costly, and possibly dangerous. The ability to visually inspect …
Head motion modeling for human behavior analysis in dyadic interaction
This paper presents a computational study of head motion in human interaction, notably of
its role in conveying interlocutors' behavioral characteristics. Head motion is physically …
its role in conveying interlocutors' behavioral characteristics. Head motion is physically …
Surface EMG vs. high-density EMG: Tradeoff between performance and usability for head orientation prediction in VR application
Head orientation prediction is one of the solutions to reduce end-to-end latency on Virtual
Reality (VR) systems and is important since it can alleviate negative effects like motion …
Reality (VR) systems and is important since it can alleviate negative effects like motion …
Software-reduced touchscreen latency
Devices with touchscreens have an inherent latency. When a user's finger drags an object
across the screen the object follows with a latency of around 100ms for current devices …
across the screen the object follows with a latency of around 100ms for current devices …
Exploring the effects of image persistence in low frame rate virtual environments
In virtual reality applications, there is an aim to provide real time graphics which run at high
refresh rates. However, there are many situations in which this is not possible due to …
refresh rates. However, there are many situations in which this is not possible due to …
Computer vision based navigation for spacecraft proximity operations
BE Tweddle - 2010 - dspace.mit.edu
The use of computer vision for spacecraft relative navigation and proximity operations within
an unknown environment is an enabling technology for a number of future commercial and …
an unknown environment is an enabling technology for a number of future commercial and …
Head orientation prediction: delta quaternions versus quaternions
H Himberg, Y Motai - IEEE Transactions on Systems, Man, and …, 2009 - ieeexplore.ieee.org
Display lag in simulation environments with helmet-mounted displays causes a loss of
immersion that degrades the value of virtual/augmented reality training simulators …
immersion that degrades the value of virtual/augmented reality training simulators …
Mobility impaired users respond differently than healthy users in virtual environments
Virtual environments (VEs) have been shown to be beneficial in physical rehabilitation,
increasing motivation and the range of exercises that can be safely performed. However …
increasing motivation and the range of exercises that can be safely performed. However …
Adaptive Complementary Filter for Hybrid Inside-Out Outside-In HMD Tracking With Smooth Transitions
Head-mounted displays (HMDs) in room-scale virtual reality are usually tracked using inside-
out visual SLAM algorithms. Alternatively, to track the motion of the HMD with respect to a …
out visual SLAM algorithms. Alternatively, to track the motion of the HMD with respect to a …
FPGA implementation of particle filters for robotic source localization
Particle filtering is very reliable in modelling non-Gaussian and non-linear elements of
physical systems, which makes it ideal for tracking and localization applications. However, a …
physical systems, which makes it ideal for tracking and localization applications. However, a …