Hugs: Human gaussian splats

M Kocabas, JHR Chang, J Gabriel… - Proceedings of the …, 2024 - openaccess.thecvf.com
Recent advances in neural rendering have improved both training and rendering times by
orders of magnitude. While these methods demonstrate state-of-the-art quality and speed …

Gart: Gaussian articulated template models

J Lei, Y Wang, G Pavlakos, L Liu… - Proceedings of the …, 2024 - openaccess.thecvf.com
Abstract We introduce Gaussian Articulated Template Model (GART) an explicit efficient and
expressive representation for non-rigid articulated subject capturing and rendering from …

3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting

Z Qian, S Wang, M Mihajlovic… - Proceedings of the …, 2024 - openaccess.thecvf.com
We introduce an approach that creates animatable human avatars from monocular videos
using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields …

Gauhuman: Articulated gaussian splatting from monocular human videos

S Hu, T Hu, Z Liu - … of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
We present GauHuman a 3D human model with Gaussian Splatting for both fast training (1 2
minutes) and real-time rendering (up to 189 FPS) compared with existing NeRF-based …

Human gaussian splatting: Real-time rendering of animatable avatars

A Moreau, J Song, H Dhamo, R Shaw… - Proceedings of the …, 2024 - openaccess.thecvf.com
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …

Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty-aware 3d gaussian field

J Hu, X Chen, B Feng, G Li, L Yang, H Bao… - … on Computer Vision, 2024 - Springer
Recently neural radiance fields (NeRF) have been widely exploited as 3D representations
for dense simultaneous localization and map** (SLAM). Despite their notable successes …

Physavatar: Learning the physics of dressed 3d avatars from visual observations

Y Zheng, Q Zhao, G Yang, W Yifan, D **ang… - … on Computer Vision, 2024 - Springer
Modeling and rendering photorealistic avatars is of crucial importance in many applications.
Existing methods that build a 3D avatar from visual observations, however, struggle to …

Sifu: Side-view conditioned implicit function for real-world usable clothed human reconstruction

Z Zhang, Z Yang, Y Yang - … of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
Creating high-quality 3D models of clothed humans from single images for real-world
applications is crucial. Despite recent advancements accurately reconstructing humans in …

A survey on 3d gaussian splatting

G Chen, W Wang - arxiv preprint arxiv:2401.03890, 2024 - arxiv.org
3D Gaussian splatting (3D GS) has recently emerged as a transformative technique in the
explicit radiance field and computer graphics landscape. This innovative approach …

Human101: Training 100+ fps human gaussians in 100s from 1 view

M Li, J Tao, Z Yang, Y Yang - arxiv preprint arxiv:2312.15258, 2023 - arxiv.org
Reconstructing the human body from single-view videos plays a pivotal role in the virtual
reality domain. One prevalent application scenario necessitates the rapid reconstruction of …