How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
Exploring teacher immediacy-(non) dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension …
Recently, the new-generation-of-game-assisted practicums have been widely utilized in
college language education to reduce the teacher-student psychological distance and …
college language education to reduce the teacher-student psychological distance and …
Facilitating nursing students' skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 …
Background Key challenges for clinical education during the COVID-19 pandemic include
how to continue teaching and learning, how to teach core clinical skills, and how to …
how to continue teaching and learning, how to teach core clinical skills, and how to …
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east
Abstract Although Virtual Reality with simulation and 360-video scenes has been
recognized as an educational game for improving general English communication in daily …
recognized as an educational game for improving general English communication in daily …
La relación entre las estrategias lúdicas en el aprendizaje y la motivación: Un estudio de revisión
El objetivo de este trabajo es argumentar la capacidad del juego y la gamificación para
crear experiencias educativas estimulantes a través de diseños lúdicos coherentes …
crear experiencias educativas estimulantes a través de diseños lúdicos coherentes …
The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …
experiential pharmacy education; in addition, the impact of educational games on the …
Artificial intelligence-enabled game-based learning and quality of experience: A novel and secure framework (B-AIQoE)
Game-based learning in schools and colleges, with the help of AI-enabled augmented
intelligence techniques, is reported to improve children's neurodevelopment, intellectual …
intelligence techniques, is reported to improve children's neurodevelopment, intellectual …
Fostering inclusive learning: Customized kits in chemistry education and their influence on self-efficacy, attitudes and achievements
Inclusion of a diverse group of students, both regular learners and learners with special
needs in chemistry classrooms is an important goal of chemistry educators. However …
needs in chemistry classrooms is an important goal of chemistry educators. However …
Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
Charting the motivation, self-efficacy beliefs, language learning strategies, and achievement of multilingual university students learning Arabic as a foreign language
R Calafato - Asian-Pacific Journal of Second and Foreign …, 2023 - Springer
Research on the relationship between students' language learning motivation (LLM),
language learning strategies (LLS), self-efficacy beliefs (SEB), and achievement in non …
language learning strategies (LLS), self-efficacy beliefs (SEB), and achievement in non …