[HTML][HTML] Ecosystem types: A systematic review on boundaries and goals
In the past few years, we have witnessed a reinvigorated interest by academics, practitioners
and policymakers in the ecosystem concept. Recent reviews have set out to clarify the …
and policymakers in the ecosystem concept. Recent reviews have set out to clarify the …
Killing the cat? A review of curiosity at work
This paper focuses on the emergent importance of curiosity at work for individuals and
organizations by reviewing management research on curiosity at work. We start by …
organizations by reviewing management research on curiosity at work. We start by …
Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach
X **, B **, C Miao, R Yu, J **e, R **ang, F Hu - … Forecasting and Social …, 2022 - Elsevier
Exploring technological innovation efficiency in China's video game industry allows us to
reconceptualize the industry's state of development, identify barriers to technological …
reconceptualize the industry's state of development, identify barriers to technological …
How to bridge the gap between innovation niches and exploratory and exploitative innovations in open innovation ecosystems
X **e, H Wang - Journal of Business Research, 2021 - Elsevier
In the context of open innovation business environments, more and more firms are joining
together and creating innovation ecosystems to improve their innovation capabilities by …
together and creating innovation ecosystems to improve their innovation capabilities by …
Moving consumers from free to fee in platform-based markets: an empirical study of multiplayer online battle arena games
Companies in platform-based business markets have widely embraced freemium business
models where profit primarily depends on a minority of paying customers. However, the key …
models where profit primarily depends on a minority of paying customers. However, the key …
Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework
Despite extensive research on user behaviours in free‐to‐play games, what motivates users
to purchase in‐game items is still not well understood. We classify game affordances, gamer …
to purchase in‐game items is still not well understood. We classify game affordances, gamer …
Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation
This paper investigates how videogame consoles have innovated their business model (BM)
in response to the entrance of mobile gaming. Business Model Innovation (BMI) is widely …
in response to the entrance of mobile gaming. Business Model Innovation (BMI) is widely …
How do Chinese SMEs enhance technological innovation capability? From the perspective of innovation ecosystem
Y Song - European Journal of Innovation Management, 2023 - emerald.com
Purpose The purpose of this study is to investigate the influence mechanisms of multi-level
ecological participants on technological innovation capabilities within the focal small and …
ecological participants on technological innovation capabilities within the focal small and …
From freemium to premium: the roles of consumption values and game affordance
L Wang, Y Gao, J Yan, J Qin - Information Technology & People, 2021 - emerald.com
Purpose The purpose of this paper is to facilitate understanding of how to convert free
players to paid consumers in free-to-play games. Design/methodology/approach Drawing …
players to paid consumers in free-to-play games. Design/methodology/approach Drawing …
Platform strategies and user stickiness in the online video industry
In this paper, we explore determinants of user stickiness in the online video industry through
platform theory. The online video industry mainly comprises two patterns of business model …
platform theory. The online video industry mainly comprises two patterns of business model …