[HTML][HTML] Ecosystem types: A systematic review on boundaries and goals

D Cobben, W Ooms, N Roijakkers… - Journal of Business …, 2022 - Elsevier
In the past few years, we have witnessed a reinvigorated interest by academics, practitioners
and policymakers in the ecosystem concept. Recent reviews have set out to clarify the …

Killing the cat? A review of curiosity at work

F Lievens, SH Harrison, P Mussel… - … of Management Annals, 2022 - journals.aom.org
This paper focuses on the emergent importance of curiosity at work for individuals and
organizations by reviewing management research on curiosity at work. We start by …

Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach

X **, B **, C Miao, R Yu, J **e, R **ang, F Hu - … Forecasting and Social …, 2022 - Elsevier
Exploring technological innovation efficiency in China's video game industry allows us to
reconceptualize the industry's state of development, identify barriers to technological …

How to bridge the gap between innovation niches and exploratory and exploitative innovations in open innovation ecosystems

X **e, H Wang - Journal of Business Research, 2021 - Elsevier
In the context of open innovation business environments, more and more firms are joining
together and creating innovation ecosystems to improve their innovation capabilities by …

Moving consumers from free to fee in platform-based markets: an empirical study of multiplayer online battle arena games

L Wang, PB Lowry, X Luo, H Li - Information Systems …, 2023 - pubsonline.informs.org
Companies in platform-based business markets have widely embraced freemium business
models where profit primarily depends on a minority of paying customers. However, the key …

Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework

L Wang, Y Sun, X Luo - Information Systems Journal, 2022 - Wiley Online Library
Despite extensive research on user behaviours in free‐to‐play games, what motivates users
to purchase in‐game items is still not well understood. We classify game affordances, gamer …

Business model innovation in video-game consoles to face the threats of mobile gaming: Evidence from the case of Sony PlayStation

F Lantano, AM Petruzzelli, U Panniello - Technological Forecasting and …, 2022 - Elsevier
This paper investigates how videogame consoles have innovated their business model (BM)
in response to the entrance of mobile gaming. Business Model Innovation (BMI) is widely …

How do Chinese SMEs enhance technological innovation capability? From the perspective of innovation ecosystem

Y Song - European Journal of Innovation Management, 2023 - emerald.com
Purpose The purpose of this study is to investigate the influence mechanisms of multi-level
ecological participants on technological innovation capabilities within the focal small and …

From freemium to premium: the roles of consumption values and game affordance

L Wang, Y Gao, J Yan, J Qin - Information Technology & People, 2021 - emerald.com
Purpose The purpose of this paper is to facilitate understanding of how to convert free
players to paid consumers in free-to-play games. Design/methodology/approach Drawing …

Platform strategies and user stickiness in the online video industry

K Rong, F **ao, X Zhang, J Wang - Technological Forecasting and Social …, 2019 - Elsevier
In this paper, we explore determinants of user stickiness in the online video industry through
platform theory. The online video industry mainly comprises two patterns of business model …