Playability and player experience in digital games for elderly: A systematic literature review

A Rienzo, C Cubillos - Sensors, 2020 - mdpi.com
A higher number of people increasingly uses digital games. This growing interest in games,
with different objectives, justifies the investigation of some aspects and concepts involved …

Being (grand) players: review of digital games and their potential to enhance intergenerational interactions

L Costa, A Veloso - Journal of Intergenerational Relationships, 2016 - Taylor & Francis
Recently, there has been growing interest in the way in which digital games can affect
intergenerational interactions. Although the existing body of knowledge on intergenerational …

Full-body motion-based game interaction for older adults

K Gerling, I Livingston, L Nacke… - Proceedings of the SIGCHI …, 2012 - dl.acm.org
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life
expectancy. Full-body motion-control games provide an opportunity for these adults to …

Never too old to play: The appeal of digital games to an older audience

B De Schutter - Games and Culture, 2011 - journals.sagepub.com
This study aimed to explore the use of digital games among older adults and provide a set of
''benchmark data''with respect to the uses and gratifications of these players. To find out who …

Exergame design for elderly users: the case study of SilverBalance

KM Gerling, J Schild, M Masuch - … of the 7th International Conference on …, 2010 - dl.acm.org
In this paper, we discuss chances and challenges of game design for an elderly audience
with a focus on the development of safe and usable exertion games for frail senior citizens …

Designing and evaluating digital games for frail elderly persons

KM Gerling, FP Schulte, M Masuch - Proceedings of the 8th international …, 2011 - dl.acm.org
Game research increasingly addresses human factors of gaming. Though more and more
seniors become players, game design for frail elderly has rarely been explored. This paper …

The benefits of and constraints to participation in seniors' online communities

G Nimrod - Leisure Studies, 2014 - Taylor & Francis
Participation in seniors' online communities is a significant trend in elders' leisure use of the
Internet. Based on an online survey of 218 members of 16 communities, this study explored …

[HTML][HTML] Effectiveness of a behavior change technique–based smartphone game to improve intrinsic motivation and physical activity adherence in patients with type 2 …

C Höchsmann, D Infanger, C Klenk… - JMIR serious …, 2019 - games.jmir.org
Background: Regular physical activity (PA) is an essential component of a successful type 2
diabetes treatment. However, despite the manifest evidence for the numerous health …

The fun culture in seniors' online communities

G Nimrod - The Gerontologist, 2011 - academic.oup.com
Purpose of the study: Previous research found that “fun on line” is the most dominant content
in seniors' online communities. The present study aimed to further explore the fun culture in …

An immersive virtual reality game to train spatial attention orientation after stroke: A feasibility study

H Huygelier, B Schraepen, C Lafosse… - Applied …, 2022 - Taylor & Francis
Immersive virtual reality (IVR) may boost neglect recovery, as it can provide an engaging
experience in a 3D environment. We designed an IVR rehabilitation game for neglect …