Improved Non-Player Character (NPC) behavior using evolutionary algorithm—A systematic review

H Armanto, HA Rosyid - Entertainment Computing, 2024 - Elsevier
Games, once solely intended for entertainment, have emerged as a significant research
focus in recent years, with the primary goal of enhancing the gaming experience. Research …

Evolutionary behavior tree approaches for navigating platform games

M Nicolau, D Perez-Liebana, M O'Neill… - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
Computer games are highly dynamic environments, where players are faced with a
multitude of potentially unseen scenarios. In this paper, AI controllers are applied to the …

Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone

P García-Sánchez, A Tonda, AM Mora… - Knowledge-Based …, 2018 - Elsevier
Collectible card games have been among the most popular and profitable products of the
entertainment industry since the early days of Magic: The Gathering TM in the nineties …

Evolutionary deckbuilding in hearthstone

P García-Sánchez, A Tonda, G Squillero… - … IEEE Conference on …, 2016 - ieeexplore.ieee.org
One of the most notable features of collectible card games is deckbuilding, that is, defining a
personalized deck before the real game. Deckbuilding is a challenge that involves a big and …

Optimizing hearthstone agents using an evolutionary algorithm

P García-Sánchez, A Tonda… - Knowledge-Based …, 2020 - Elsevier
Digital collectible card games are not only a growing part of the video game industry, but
also an interesting research area for the field of computational intelligence. This game genre …

Towards automatic StarCraft strategy generation using genetic programming

P Garćıa-Sánchez, A Tonda, AM Mora… - … IEEE Conference on …, 2015 - ieeexplore.ieee.org
Among Real-Time Strategy games few titles have enjoyed the continued success of
StarCraft. Many research lines aimed at develo** Artificial Intelligences, or “bots”, capable …

Strategies for evolving diverse and effective behaviours in pursuit domains

T Cowan, BJ Ross - International Conference on the Applications of …, 2024 - Springer
Gamer engagement with computer opponents is an important aspect of computer games.
Players will be bored if computer opponents are predictable, and the game will be …

[HTML][HTML] Optimizing Steering Angle Prediction in Self-Driving Vehicles Using Evolutionary Convolutional Neural Networks

B Khawaldeh, AM Mora, H Faris - AI, 2024 - mdpi.com
The global community is awaiting the advent of a self-driving vehicle that is safe, reliable,
and capable of navigating a diverse range of road conditions and terrains. This requires a lot …

Virtual player design using self-learning via competitive coevolutionary algorithms

M Nogueira Collazo, C Cotta, AJ Fernández-Leiva - Natural Computing, 2014 - Springer
Abstract The Google Artificial Intelligence (AI) Challenge is an international contest the
objective of which is to program the AI in a two-player real time strategy (RTS) game. This AI …

Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game

A Fernández-Ares, AM Mora, P García-Sánchez… - Entertainment …, 2017 - Elsevier
Finding the global best strategy for an autonomous agent (bot) in a RTS game is a hard
problem, mainly because the techniques applied to do this must deal with uncertainty and …