The psychology of passion: A meta-analytical review of a decade of research on intrapersonal outcomes
It is just over a decade since Vallerand et al.(J Personal Soc Psychol 85: 756–767, 2003)
introduced the dualistic model of passion. In this study, we conduct a meta-analytical review …
introduced the dualistic model of passion. In this study, we conduct a meta-analytical review …
High involvement versus pathological involvement in video games: A crucial distinction for ensuring the validity and utility of gaming disorder
Purpose of review The year 2018 was marked by the official recognition of Gaming Disorder
(GD) as a mental condition with its inclusion in the proposed eleventh edition of the …
(GD) as a mental condition with its inclusion in the proposed eleventh edition of the …
Video game play is positively correlated with well-being
People have never played more video games, and many stakeholders are worried that this
activity might be bad for players. So far, research has not had adequate data to test whether …
activity might be bad for players. So far, research has not had adequate data to test whether …
Emerging experience with selected new categories in the ICD‐11: Complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour …
Among the important changes in the ICD‐11 is the addition of 21 new mental disorders. New
categories are typically proposed to: a) improve the usefulness of morbidity statistics; b) …
categories are typically proposed to: a) improve the usefulness of morbidity statistics; b) …
[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
Gamification and the impact of extrinsic motivation on needs satisfaction: Making work fun?
Despite the proliferation of gamification in the workplace, little is known about the contextual
factors that contribute to its efficacy and impact on employee engagement and …
factors that contribute to its efficacy and impact on employee engagement and …
Virtual reality technology and game enjoyment: The contributions of natural map** and need satisfaction
Based on self-determination theory, the current laboratory experiment investigates how the
use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that …
use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that …
Motivational, emotional, and behavioral correlates of fear of missing out
Social media utilities have made it easier than ever to know about the range of online or
offline social activities one could be engaging. On the upside, these social resources …
offline social activities one could be engaging. On the upside, these social resources …
An investigation of motivation and experience in virtual learning environments: A self-determination theory
YC Huang, SJ Backman, KF Backman… - Education and …, 2019 - Springer
With the development and evaluation of information technology, virtual reality technology
provides opportunities to offer an immersive and interactive experience for supplementing …
provides opportunities to offer an immersive and interactive experience for supplementing …
[PDF][PDF] Internet addiction: A review of the first twenty years
INTERNET ADDICTION: A REVIEW OF THE FIRST TWENTY YEARS Page 1 260 Psychiatria
Danubina, 2017; Vol. 29, No. 3, pp 260-272 https://doi.org/10.24869/psyd.2017.260 Review © …
Danubina, 2017; Vol. 29, No. 3, pp 260-272 https://doi.org/10.24869/psyd.2017.260 Review © …