Multimedia big data computing and Internet of Things applications: A taxonomy and process model

A Kumari, S Tanwar, S Tyagi, N Kumar… - Journal of Network and …, 2018 - Elsevier
With an exponential increase in the provisioning of multimedia devices over the Internet of
Things (IoT), a significant amount of multimedia data (also referred to as multimedia big data …

Crowdsourcing: A taxonomy and systematic map** study

M Hosseini, A Shahri, K Phalp, J Taylor, R Ali - Computer Science Review, 2015 - Elsevier
Context: Crowdsourcing, or tap** into the power of the crowd for problem solving, has
gained ever-increasing attraction since it was first introduced. Crowdsourcing has been …

A survey of the use of crowdsourcing in software engineering

K Mao, L Capra, M Harman, Y Jia - Journal of Systems and Software, 2017 - Elsevier
The term 'crowdsourcing'was initially introduced in 2006 to describe an emerging distributed
problem-solving model by online workers. Since then it has been widely studied and …

The four pillars of crowdsourcing: A reference model

M Hosseini, K Phalp, J Taylor… - 2014 IEEE Eighth …, 2014 - ieeexplore.ieee.org
Crowdsourcing is an emerging business model where tasks are accomplished by the
general public; the crowd. Crowdsourcing has been used in a variety of disciplines …

Fog data analytics: A taxonomy and process model

A Kumari, S Tanwar, S Tyagi, N Kumar… - Journal of Network and …, 2019 - Elsevier
Through the exponential growth of sensors and smart gadgets (collectively referred to as
smart devices or Internet of Things (IoT) devices), significant amount of heterogeneous and …

Integration of nighttime light remote sensing images and taxi GPS tracking data for population surface enhancement

B Yu, T Lian, Y Huang, S Yao, X Ye… - International Journal …, 2019 - Taylor & Francis
The population distribution grid at fine scales better reflects the distribution of residents and
plays an important role in investigating urban systems. The recent years have witnessed a …

Crowd intelligence in requirements engineering: Current status and future directions

JA Khan, L Liu, L Wen, R Ali - … , REFSQ 2019, Essen, Germany, March 18 …, 2019 - Springer
Software systems are the joint creative products of multiple stakeholders, including both
designers and users, based on their perception, knowledge and personal preferences of the …

The graph of things: A step towards the live knowledge graph of connected things

D Le-Phuoc, HNM Quoc, HN Quoc, TT Nhat… - Journal of Web …, 2016 - Elsevier
Abstract The Internet of Things (IoT) with billions of connected devices has been generating
an enormous amount of data every hour. Connecting every data item generated by IoT to the …

Thai sentiment analysis with deep learning techniques: A comparative study based on word embedding, POS-tag, and sentic features

K Pasupa, TSN Ayutthaya - Sustainable Cities and Society, 2019 - Elsevier
A smart city connects physical, information technology, social, and business infrastructures
together to leverage their collective intelligence. Feedback drives improvements in service …

How to engineer gamification: the consensus, the best practice and the grey areas

A Shahri, M Hosseini, K Phalp, J Taylor… - Journal of Organizational …, 2019 - igi-global.com
Gamification refers to the use of game elements in a business context to change users'
behaviours, mainly increasing motivation towards a certain task or a strategic objective …