The social engineering personality framework

S Uebelacker, S Quiel - … on Socio-Technical Aspects in Security …, 2014 - ieeexplore.ieee.org
We explore Information and Communication Technology (ICT) security in a socio-technical
world and focus in particular on the susceptibility to social engineering attacks. We pursue …

Watch, share or create: The influence of personality traits and user motivation on TikTok mobile video usage

B Omar, W Dequan - 2020 - learntechlib.org
Internet users are increasingly becoming self-publishing consumers. Applying the Uses and
Gratifications (U&G) perspective, this study investigated how people use TikTok in terms of …

How TikTok leads users to flow experience: investigating the effects of technology affordances with user experience level and video length as moderators

H Zhao, C Wagner - Internet Research, 2022 - emerald.com
Purpose Although the short-video-based application TikTok and its AI-enhanced technology
have achieved enormous success and reshaped the user experience, few studies have …

From game design elements to gamefulness: defining" gamification"

S Deterding, D Dixon, R Khaled, L Nacke - Proceedings of the 15th …, 2011 - dl.acm.org
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …

The impact of website quality on customer satisfaction and purchase intention: perceived playfulness and perceived flow as mediators

CL Hsu, KC Chang, MC Chen - Information Systems and e-Business …, 2012 - Springer
The purposes of this study are to examine whether perceived playfulness and perceived
flow would mediate the relationships among website quality, customer satisfaction, and …

What is user engagement? A conceptual framework for defining user engagement with technology

HL O'Brien, EG Toms - Journal of the American society for …, 2008 - Wiley Online Library
The purpose of this article is to critically deconstruct the term engagement as it applies to
peoples' experiences with technology. Through an extensive, critical multidisciplinary …

Investigating the determinants and age and gender differences in the acceptance of mobile learning

YS Wang, MC Wu, HY Wang - British journal of educational …, 2009 - Wiley Online Library
With the proliferation of mobile computing technology, mobile learning (m‐learning) will play
a vital role in the rapidly growing electronic learning market. M‐learning is the delivery of …

Understanding e-learning continuance intention: An extension of the Technology Acceptance Model

JC Roca, CM Chiu, FJ Martínez - International Journal of human-computer …, 2006 - Elsevier
Based on the expectancy disconfirmation theory, this study proposes a decomposed
technology acceptance model in the context of an e-learning service. In the proposed model …

Influence of personality on travel-related consumer-generated media creation

KH Yoo, U Gretzel - Computers in human behavior, 2011 - Elsevier
While a growing number of travelers engages in consumer-generated media (CGM) use and
creation, the gap between the number of users and the number of actual content creators …

Du game design au gamefulness: définir la gamification

S Deterding, D Dixon, R Khaled… - Sciences du jeu, 2014 - journals.openedition.org
Ces dernières années, on a assisté à une rapide prolifération sur le marché de la grande
consommation de logiciels qui s' inspirent des jeux vidéo. Habituellement qualifiée de …