A state-of-the-art survey on Augmented Reality-assisted Digital Twin for futuristic human-centric industry transformation

Y Yin, P Zheng, C Li, L Wang - Robotics and Computer-Integrated …, 2023 - Elsevier
Abstract The combination of Augmented Reality (AR) and Digital Twin (DT) has begun to
show its potential nowadays, leading to a growing research interest in both academia and …

A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Mixed reality in design prototy**: A systematic review

L Kent, C Snider, J Gopsill, B Hicks - Design Studies, 2021 - Elsevier
Highlights•A systematic literature review leading to 108 papers where MR has been used to
support prototy**.•Contrast 'tech push'& 'design pull'views to distil dimensions of value …

Marvis: Combining mobile devices and augmented reality for visual data analysis

R Langner, M Satkowski, W Büschel… - Proceedings of the 2021 …, 2021 - dl.acm.org
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …

Personal augmented reality for information visualization on large interactive displays

P Reipschlager, T Flemisch… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
In this work we propose the combination of large interactive displays with personal head-
mounted Augmented Reality (AR) for information visualization to facilitate data exploration …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

Vrsketchin: Exploring the design space of pen and tablet interaction for 3d sketching in virtual reality

T Drey, J Gugenheimer, J Karlbauer, M Milo… - Proceedings of the …, 2020 - dl.acm.org
Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but
is currently a challenging task, as spatial input devices (eg, tracked controllers) do not …

Neural canvas: Supporting scenic design prototy** by integrating 3d sketching and generative AI

Y Shen, Y Shen, J Cheng, C Jiang, M Fan… - Proceedings of the 2024 …, 2024 - dl.acm.org
We propose Neural Canvas, a lightweight 3D platform that integrates sketching and a
collection of generative AI models to facilitate scenic design prototy**. Compared with …

Gesturar: An authoring system for creating freehand interactive augmented reality applications

T Wang, X Qian, F He, X Hu, Y Cao… - The 34th Annual ACM …, 2021 - dl.acm.org
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user
experiences. However, develo** AR applications with customized hand interactions …

A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review

J Hertel, S Karaosmanoglu, S Schmidt… - … symposium on mixed …, 2021 - ieeexplore.ieee.org
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …