Dynamic mesh-aware radiance fields
Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF)
volumes, such that they can be rendered and their dynamics simulated in a physically …
volumes, such that they can be rendered and their dynamics simulated in a physically …
Path replay backpropagation: Differentiating light paths using constant memory and linear time
Differentiable physically-based rendering has become an indispensable tool for solving
inverse problems involving light. Most applications in this area jointly optimize a large set of …
inverse problems involving light. Most applications in this area jointly optimize a large set of …
Towards learning-based inverse subsurface scattering
Given images of translucent objects, of unknown shape and lighting, we aim to use learning
to infer the optical parameters controlling subsurface scattering of light inside the objects …
to infer the optical parameters controlling subsurface scattering of light inside the objects …
Reconstructing translucent objects using differentiable rendering
Inverse rendering is a powerful approach to modeling objects from photographs, and we
extend previous techniques to handle translucent materials that exhibit subsurface …
extend previous techniques to handle translucent materials that exhibit subsurface …
Affordable spectral measurements of translucent materials
We present a spectral measurement approach for the bulk optical properties of translucent
materials using only low-cost components. We focus on the translucent inks used in full …
materials using only low-cost components. We focus on the translucent inks used in full …
Neural relighting with subsurface scattering by learning the radiance transfer gradient
Reconstructing and relighting objects and scenes under varying lighting conditions is
challenging: existing neural rendering methods often cannot handle the complex …
challenging: existing neural rendering methods often cannot handle the complex …
Stormscapes: Simulating cloud dynamics in the now
T Hädrich, M Makowski, W Pałubicki… - ACM Transactions on …, 2020 - dl.acm.org
The complex interplay of a number of physical and meteorological phenomena makes
simulating clouds a challenging and open research problem. We explore a physically …
simulating clouds a challenging and open research problem. We explore a physically …
[PDF][PDF] Photon surfaces for robust, unbiased volumetric density estimation
46: 2• ** Deng, Shaojie Jiao, Benedikt Bitterli, and Wojciech Jarosz 1) suffer from
singularities, and 2) require at least two bounces in the medium past any surface, relegating …
singularities, and 2) require at least two bounces in the medium past any surface, relegating …
State of the Art in Efficient Translucent Material Rendering with BSSRDF
Sub‐surface scattering is always an important feature in translucent material rendering.
When light travels through optically thick media, its transport within the medium can be …
When light travels through optically thick media, its transport within the medium can be …
An Optical Digital Twin for Underwater Photogrammetry: GEODT—A Geometrically Verified Optical Digital Twin for Development, Evaluation, Training, Testing and …
Most parts of the Earth's surface are situated in the deep ocean. To explore this visually
rather adversarial environment with cameras, they have to be protected by pressure …
rather adversarial environment with cameras, they have to be protected by pressure …