[HTML][HTML] The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics

X Zhang, Y Chen, L Hu, Y Wang - Frontiers in Psychology, 2022 - frontiersin.org
The declaration of the COVID-19 pandemic forced humanity to rethink how we teach and
learn. The metaverse, a 3D digital space mixed with the real world and the virtual world, has …

Emerging electrochromic materials and devices for future displays

C Gu, AB Jia, YM Zhang, SXA Zhang - Chemical Reviews, 2022 - ACS Publications
With the rapid development of optoelectronic fields, electrochromic (EC) materials and
devices have received remarkable attention and have shown attractive potential for use in …

[HTML][HTML] Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact

HY Chang, T Binali, JC Liang, GL Chiou… - Computers & …, 2022 - Elsevier
Augmented reality (AR) continues to show its impact in education. While systematic review
and meta-analysis studies have synthesized the evidence of this impact, most of them did …

[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - Applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools

A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …

[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

Notice of retraction: Designing XR into higher education using immersive learning environments (ILES) and hybrid education for innovation in HEIs to attract UN's …

A Alam - 2021 international conference on advances in …, 2021 - ieeexplore.ieee.org
Notice of Retraction “Designing XR into Higher Education using Immersive Learning
Environments (ILEs) and Hybrid Education for Page 1 Notice of Retraction “Designing XR into …

The impact of augmented reality on cognitive load and performance: A systematic review

J Buchner, K Buntins, M Kerres - Journal of Computer Assisted …, 2022 - Wiley Online Library
Background Previous studies on augmented reality‐enriched learning and training indicated
conflicting results regarding the cognitive load involved: some authors report that AR can …

A systematic map** review of augmented reality applications to support STEM learning in higher education

S Mystakidis, A Christopoulos, N Pellas - Education and Information …, 2022 - Springer
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and
Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging …

Virtual and augmented reality for biomedical applications

M Venkatesan, H Mohan, JR Ryan, CM Schürch… - Cell reports …, 2021 - cell.com
Summary 3D visualization technologies such as virtual reality (VR), augmented reality (AR),
and mixed reality (MR) have gained popularity in the recent decade. Digital extended reality …