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[HTML][HTML] The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics
X Zhang, Y Chen, L Hu, Y Wang - Frontiers in Psychology, 2022 - frontiersin.org
The declaration of the COVID-19 pandemic forced humanity to rethink how we teach and
learn. The metaverse, a 3D digital space mixed with the real world and the virtual world, has …
learn. The metaverse, a 3D digital space mixed with the real world and the virtual world, has …
Emerging electrochromic materials and devices for future displays
C Gu, AB Jia, YM Zhang, SXA Zhang - Chemical Reviews, 2022 - ACS Publications
With the rapid development of optoelectronic fields, electrochromic (EC) materials and
devices have received remarkable attention and have shown attractive potential for use in …
devices have received remarkable attention and have shown attractive potential for use in …
[HTML][HTML] Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact
Augmented reality (AR) continues to show its impact in education. While systematic review
and meta-analysis studies have synthesized the evidence of this impact, most of them did …
and meta-analysis studies have synthesized the evidence of this impact, most of them did …
[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools
A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …
collectively delineate the future educational landscape. These axes, namely mobility …
[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …
educational studies, this systematic literature review identified nine design features and …
Notice of retraction: Designing XR into higher education using immersive learning environments (ILES) and hybrid education for innovation in HEIs to attract UN's …
A Alam - 2021 international conference on advances in …, 2021 - ieeexplore.ieee.org
Notice of Retraction “Designing XR into Higher Education using Immersive Learning
Environments (ILEs) and Hybrid Education for Page 1 Notice of Retraction “Designing XR into …
Environments (ILEs) and Hybrid Education for Page 1 Notice of Retraction “Designing XR into …
The impact of augmented reality on cognitive load and performance: A systematic review
Background Previous studies on augmented reality‐enriched learning and training indicated
conflicting results regarding the cognitive load involved: some authors report that AR can …
conflicting results regarding the cognitive load involved: some authors report that AR can …
A systematic map** review of augmented reality applications to support STEM learning in higher education
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and
Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging …
Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging …
Virtual and augmented reality for biomedical applications
Summary 3D visualization technologies such as virtual reality (VR), augmented reality (AR),
and mixed reality (MR) have gained popularity in the recent decade. Digital extended reality …
and mixed reality (MR) have gained popularity in the recent decade. Digital extended reality …