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Empirical research in mid-air interaction: A systematic review
Mid-air interaction is a distinct style of natural HCI (Human-Computer Interaction). In mid-air
interaction, users make use of their whole body—with a strong focus on hands—and apply …
interaction, users make use of their whole body—with a strong focus on hands—and apply …
Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …
different kinds of interactive devices, applications, and systems. They are, however, still …
When david meets goliath: Combining smartwatches with a large vertical display for visual data exploration
We explore the combination of smartwatches and a large interactive display to support
visual data analysis. These two extremes of interactive surfaces are increasingly popular …
visual data analysis. These two extremes of interactive surfaces are increasingly popular …
MouseRing: Always-available Touchpad Interaction with IMU Rings
X Shen, C Yu, X Wang, C Liang, H Chen… - Proceedings of the 2024 …, 2024 - dl.acm.org
Tracking fine-grained finger movements with IMUs for continuous 2D-cursor control poses
significant challenges due to limited sensing capabilities. Our findings suggest that finger …
significant challenges due to limited sensing capabilities. Our findings suggest that finger …
Experimental analysis of barehand mid-air mode-switching techniques in virtual reality
We present an empirical comparison of eleven bare hand, mid-air mode-switching
techniques suitable for virtual reality in two experiments. The first evaluates seven …
techniques suitable for virtual reality in two experiments. The first evaluates seven …
Investigating wrist deflection scrolling techniques for extended reality
Scrolling in extended reality (XR) is currently performed using handheld controllers or vision-
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
Holobar: Rapid command execution for head-worn ar exploiting around the field-of-view interaction
Inefficient menu interfaces lead to system and application commands being tedious to
execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …
execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …
Wrist: Watch-ring interaction and sensing technique for wrist gestures and macro-micro pointing
To better explore the incorporation of pointing and gesturing into ubiquitous computing, we
introduce WRIST, an interaction and sensing technique that leverages the dexterity of …
introduce WRIST, an interaction and sensing technique that leverages the dexterity of …
Pointing at a distance with everyday smart devices
Large displays are becoming commonplace at work, at home, or in public areas. However,
interaction at a distance--anything greater than arms-length--remains cumbersome, restricts …
interaction at a distance--anything greater than arms-length--remains cumbersome, restricts …
TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality
TickTockRay is a smartwatch-based raycasting technique designed for smartphone-based
head mounted displays. It demonstrates that smartwatch-based raycasting can be reliably …
head mounted displays. It demonstrates that smartwatch-based raycasting can be reliably …