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[PDF][PDF] The revolution will not be gamified: Video game activism and playful resistance across the Sinophone
H Davies - British Journal of Chinese Studies, 2022 - academia.edu
Videogames are political spaces. For more than twenty years, videogames have been
coopted by activists globally to organise protests in amorphous, organic, and rhizomatic …
coopted by activists globally to organise protests in amorphous, organic, and rhizomatic …
[BOEK][B] Gaming and the virtual sublime: rhetoric, awe, fear, and death in contemporary video games
M Spokes - 2020 - emerald.com
Retrieved from http://www. bendevane. com/VTA2012/herrstubbz/wp-content/uploads/2012/
01/02. GameApproaches2. pdf Albrighton, T.(2014, January 27). Gaming's greatest moment …
01/02. GameApproaches2. pdf Albrighton, T.(2014, January 27). Gaming's greatest moment …
A descriptive-analytical study of the Open-World Game Design
SR Ameli, M Mousavi Haghshenas - Journal of Cyberspace Studies, 2023 - jcss.ut.ac.ir
One of the main features of open-world games is the non-linear process, the existence of
multiple ways to achieve goals, the noticeable presence of cultural elements, the impact of …
multiple ways to achieve goals, the noticeable presence of cultural elements, the impact of …
[BOEK][B] Crime, punishment, and video games
K Levan, S Downing - 2022 - books.google.com
Moving beyond discussions of potential linkages between violence and video games,
Crime, Punishment, and Video Games examines a broad range of issues related to the …
Crime, Punishment, and Video Games examines a broad range of issues related to the …
[PDF][PDF] “Block the Spawn Point”: Play and Games in the Hong Kong 2019 Pro-democracy Protests
H Wirman, R Jones - Abstract Proceedings of DiGRA 2020 Conference …, 2020 - dl.digra.org
EXTENDED ABSTRACT The Hong Kong 2019 anti-government protests leveraged the
potential of digital games in an unprecedented breadth. Play and games were employed to …
potential of digital games in an unprecedented breadth. Play and games were employed to …
[BOEK][B] Market-mediated Play as a Creative Mode of Public Dialogue
N Tomar - 2024 - search.proquest.com
Market-mediated play offers spaces for consumers to creatively discuss societal issues;
however, they also face challenges such as equitable access and safety within these …
however, they also face challenges such as equitable access and safety within these …
[PDF][PDF] Progressive gameplay: emergent anticapitalism in story-driven video games
T Doğan - 2023 - repository.bilkent.edu.tr
Progressive gameplay: emergent anticapitalism in story-driven video games Page 1
PROGRESSIVE GAMEPLAY: EMERGENT ANTICAPITALISM IN STORY-DRIVEN VIDEO …
PROGRESSIVE GAMEPLAY: EMERGENT ANTICAPITALISM IN STORY-DRIVEN VIDEO …
How Mainstream Video Games Are Unethically Targeting a Specific Religion
The gaming industry is achieving new heights daily and has taken over the entertainment
industry within no time. There is a great demand for games worldwide and consumers are …
industry within no time. There is a great demand for games worldwide and consumers are …
[PDF][PDF] Video Games as Participatory Playgrounds for Civic Imaginations on War: The Case of Laika: Aged Through Blood
M Maksimova, O Kim - Abstract Proceedings of DiGRA 2024 …, 2024 - dl.digra.org
This paper examines how video games can serve as participatory playgrounds for
processing, rethinking, and representing war through a case study on Laika: Aged Through …
processing, rethinking, and representing war through a case study on Laika: Aged Through …
[PDF][PDF] The Voice of Walls: A Grounded Theory Study of the Gezi Movement's Graffiti
Y Ünsay - 2021 - phfr.bsz-bw.de
Gezi movement is the broadest and most unprecedented social movement of Turkey's recent
history. The movement has emerged in Istanbul, diffused just in a few days into 80 cities of …
history. The movement has emerged in Istanbul, diffused just in a few days into 80 cities of …