[HTML][HTML] Efficient card-based zero-knowledge proof for Sudoku

T Sasaki, D Miyahara, T Mizuki, H Sone - Theoretical Computer Science, 2020 - Elsevier
Abstract In 2009, Gradwohl, Naor, Pinkas, and Rothblum proposed physical zero-knowledge
proof protocols for Sudoku. That is, for a puzzle instance of Sudoku, their excellent protocols …

Two standard decks of playing cards are sufficient for a ZKP for Sudoku

S Ruangwises - New Generation Computing, 2022 - Springer
Sudoku is a famous logic puzzle where the player has to fill a number between 1 and 9 into
each empty cell of a 9× 9 grid such that every number appears exactly once in each row …

How to construct physical zero-knowledge proofs for puzzles with a “single loop” condition

P Lafourcade, D Miyahara, T Mizuki, L Robert… - Theoretical Computer …, 2021 - Elsevier
We propose a technique to construct physical Zero-Knowledge Proof (ZKP) protocols for
puzzles that require a single loop draw feature. Our approach is based on the observation …

Card-based ZKP for connectivity: applications to Nurikabe, Hitori, and Heyawake

L Robert, D Miyahara, P Lafourcade… - New Generation …, 2022 - Springer
During the last years, several card-based Zero-Knowledge Proof (ZKP) protocols for Nikoli's
puzzles have been designed. Although there are relatively simple card-based ZKP protocols …

Physical zero-knowledge proof for ripple effect

S Ruangwises, T Itoh - Theoretical Computer Science, 2021 - Elsevier
Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a
rectangular grid. The grid is divided into rooms, and each room must contain consecutive …

Card-based ZKP protocols for Takuzu and Juosan

D Miyahara, L Robert, P Lafourcade… - … Conference on Fun …, 2020 - drops.dagstuhl.de
Takuzu and Juosan are logical Nikoli games in the spirit of Sudoku. In Takuzu, a grid must
be filled with 0's and 1's under specific constraints. In Juosan, the grid must be filled with …

Physical Zero-Knowledge Proof for Numberlink Puzzle and k Vertex-Disjoint Paths Problem

S Ruangwises, T Itoh - New Generation Computing, 2021 - Springer
Numberlink is a logic puzzle with an objective to connect all pairs of cells with the same
number by non-crossing paths in a rectangular grid. In this paper, we propose a physical …

Physical zero-knowledge proof for Makaro

X Bultel, J Dreier, JG Dumas, P Lafourcade… - Stabilization, Safety, and …, 2018 - Springer
Makaro is a logic game similar to Sudoku. In Makaro, a grid has to be filled with numbers
such that: given areas contain all the numbers up to the number of cells in the area, no …

Interactive physical zero-knowledge proof for Norinori

JG Dumas, P Lafourcade, D Miyahara, T Mizuki… - … **'an, China, July 29–31 …, 2019 - Springer
Norinori is a logic game similar to Sudoku. In Norinori, a grid of cells has to be filled with
either black or white cells so that the given areas contain exactly two black cells, and every …

Card-based physical zero-knowledge proof for Kakuro

D Miyahara, T Sasaki, T Mizuki… - IEICE Transactions on …, 2019 - search.ieice.org
Kakuro is a popular logic puzzle, in which a player fills in all empty squares with digits from 1
to 9 so that the sum of digits in each (horizontal or vertical) line is equal to a given number …