Students' perception on immersive learning through 2D and 3D metaverse platforms
The main purpose of this paper is to add empirical data to the nascent field of metaverse
learning and teaching by examining factors affecting student participation and their …
learning and teaching by examining factors affecting student participation and their …
Analyzing the impact and prospects of metaverse in learning environments through systematic and case study research
Recent years have witnessed a remarkable technology shift with immersive technology
applications like Metaverse across industries and sectors. As 3D-based virtual reality …
applications like Metaverse across industries and sectors. As 3D-based virtual reality …
Learniotvr: An end-to-end virtual reality environment providing authentic learning experiences for internet of things
The rapid growth of Internet-of-Things (IoT) applications has generated interest from many
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …
industries and a need for graduates with relevant knowledge. An IoT system is comprised of …
Classmeta: Designing interactive virtual classmate to promote VR classroom participation
Peer influence plays a crucial role in promoting classroom participation, where behaviors
from active students can contribute to a collective classroom learning experience. However …
from active students can contribute to a collective classroom learning experience. However …
[HTML][HTML] Virtual vs. traditional learning in higher education: A systematic review of comparative studies
The evolving landscape of educational technologies has ushered Virtual Reality (VR) in the
forefront of higher education. As the COVID-19 pandemic propelled a rapid shift toward e …
forefront of higher education. As the COVID-19 pandemic propelled a rapid shift toward e …
Investigating the impact of situational cognition, emotions, and self-efficacy on creative thinking and collaborative intention in metaverse teaching scene
TL He, CC Zhang, ZQ Huang, F Qin - Thinking Skills and Creativity, 2025 - Elsevier
The metaverse has emerged as a significant topic in education, with a growing body of
literature examining its feasibility and potential benefits for innovative teaching methods …
literature examining its feasibility and potential benefits for innovative teaching methods …
Aiive: Interactive visualization and sonification of neural networks in virtual reality
Z Lyu, J Li, B Wang - … on Artificial Intelligence and Virtual Reality …, 2021 - ieeexplore.ieee.org
Artificial Intelligence (AI), especially Neural Networks (NNs), has become increasingly
popular. However, people usually treat AI as a tool, focusing on improving outcome …
popular. However, people usually treat AI as a tool, focusing on improving outcome …
Narrative Review of Support for Emotional Expressions in Virtual Reality: Psychophysiology of speech-to-text interfaces
This narrative review on emotional expression in Speech-to-Text (STT) interfaces with
Virtual Reality (VR) aims to identify advancements, limitations, and research gaps in …
Virtual Reality (VR) aims to identify advancements, limitations, and research gaps in …
Augmented reality based elevated learning procedure design for school students to improve their education
D Panwar, A Patel, R Sharma, R Raj… - … on Electronics and …, 2024 - ieeexplore.ieee.org
This study presents a comprehensive methodology for the design and implementation of an
Elevated Learning Procedure aimed at enhancing the educational experience of school …
Elevated Learning Procedure aimed at enhancing the educational experience of school …
Evaluation of power wheelchair driving performance in simulator compared to driving in real-life situations: the SIMADAPT (simulator ADAPT) project—a pilot study
Objective The objective of this study was to evaluate users' driving performances with a
Power Wheelchair (PWC) driving simulator in comparison to the same driving task in real …
Power Wheelchair (PWC) driving simulator in comparison to the same driving task in real …