Optix: a general purpose ray tracing engine

SG Parker, J Bigler, A Dietrich, H Friedrich… - Acm transactions on …, 2010 - dl.acm.org
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA
GPUs and other highly parallel architectures. The OptiX engine builds on the key …

[KNIHA][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[KNIHA][B] Advanced high dynamic range imaging

F Banterle, A Artusi, K Debattista, A Chalmers - 2017 - taylorfrancis.com
This book explores the methods needed for creating and manipulating HDR content. HDR is
a step change from traditional imaging; more closely matching what we see with our eyes. In …

Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques

Y Deng, Y Ni, Z Li, S Mu, W Zhang - ACM Computing Surveys (CSUR), 2017 - dl.acm.org
Ray tracing has long been considered as the next-generation technology for graphics
rendering. Recently, there has been strong momentum to adopt ray tracing--based …

Rviz: a toolkit for real domain data visualization

HR Kam, SH Lee, T Park, CH Kim - Telecommunication Systems, 2015 - Springer
In computational science and computer graphics, there is a strong requirement to represent
and visualize information in the real domain, and many visualization data structures and …

Interactive indirect illumination using voxel cone tracing

C Crassin, F Neyret, M Sainz, S Green… - Computer Graphics …, 2011 - Wiley Online Library
Indirect illumination is an important element for realistic image synthesis, but its computation
is expensive and highly dependent on the complexity of the scene and of the BRDF of the …

Motion blur rendering: State of the art

F Navarro, FJ Serón, D Gutierrez - Computer Graphics Forum, 2011 - Wiley Online Library
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon
manifests as a visible trail along the trajectory of the object and is the result of the …

On fast construction of SAH-based bounding volume hierarchies

I Wald - 2007 IEEE Symposium on Interactive Ray Tracing, 2007 - ieeexplore.ieee.org
With ray traversal performance reaching the point where real-time ray tracing becomes
practical, ray tracing research is now shifting away from faster traversal, and towards the …

Wrapper design for embedded core test

EJ Marinissen, SK Goel… - … Test Conference 2000 …, 2000 - ieeexplore.ieee.org
A wrapper is a thin shell around the core, that provides the switching between functional,
and core-internal and core-external test modes. Together with a test access mechanism …

The tetrahedral finite cell method for fluids: Immersogeometric analysis of turbulent flow around complex geometries

F Xu, D Schillinger, D Kamensky, V Varduhn, C Wang… - Computers & …, 2016 - Elsevier
We present a tetrahedral finite cell method for the simulation of incompressible flow around
geometrically complex objects. The method immerses such objects into non-boundary-fitted …