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Motivation and user engagement in fitness tracking: Heuristics for mobile healthcare wearables
S Asimakopoulos, G Asimakopoulos, F Spillers - Informatics, 2017 - mdpi.com
Wearable fitness trackers have gained a new level of popularity due to their ambient data
gathering and analysis. This has signalled a trend toward self-efficacy and increased …
gathering and analysis. This has signalled a trend toward self-efficacy and increased …
Toward Understanding the Design of Intertwined Human–Computer Integrations
Human–computer integration is an HCI trend in which computational machines can have
agency, ie, take control. Our work focuses on a particular form of integration in which the …
agency, ie, take control. Our work focuses on a particular form of integration in which the …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology futures: Towards understanding how to design awe-inspiring futures
Future technology can inspire “awe”, the deep feeling of astonishment that can include fear,
resulting in often “awe-some” but sometimes also “aw (e)-ful” experiences. We are interested …
resulting in often “awe-some” but sometimes also “aw (e)-ful” experiences. We are interested …
Designing menstrual technologies with adolescents
Starting to menstruate can restrict adolescents' movements due to physiological changes
and societal stigma. We present a participatory soma design project advocating for young …
and societal stigma. We present a participatory soma design project advocating for young …
Limited control over the body as intriguing play design resource
Interest in combining interactive play and the human body, using “bodily play” systems, is
increasing. While these systems primarily prioritize a player's control over their bodily …
increasing. While these systems primarily prioritize a player's control over their bodily …
Grand Challenges in SportsHCI
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …
to support a physically active human being. Despite growing interest and dissemination of …
Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design
There is an increasing interest in the HCI community in designing for bodily practices. We
report on a soma design process for martial arts and the resulting artifact–an interactive …
report on a soma design process for martial arts and the resulting artifact–an interactive …
Contextual influences on the use and non-use of digital technology while exercising at the gym
M Patel, AA O'kane - Proceedings of the 33rd annual acm conference on …, 2015 - dl.acm.org
The use of wearable technology will become significantly more prevalent in the coming
years, with major companies releasing devices such as the Samsung Gear Fit. With sensors …
years, with major companies releasing devices such as the Samsung Gear Fit. With sensors …
Tailor my zwift: how to design for amateur sports in the virtual world
Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …
enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not …