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Re-tellings: the fourth layer of narrative as an instrument for critique
MP Eladhari - … : 11th International Conference on Interactive Digital …, 2018 - Springer
The fourth layer of narrative in Interactive Narrative Systems (INS), such as games, is the
players' re-tellings of the stories they have experienced when playing. The occurrence of re …
players' re-tellings of the stories they have experienced when playing. The occurrence of re …
Multi-view scholar clustering with dynamic interest tracking
Scholar clustering has garnered increasing attention due to the explosive growth of scholar
data. Although researchers have proposed many algorithms to cluster scholars, they …
data. Although researchers have proposed many algorithms to cluster scholars, they …
Modeling individual and team behavior through spatio-temporal analysis
Modeling players' behaviors in games has gained increased momentum in the past few
years. This area of research has wide applications, including modeling learners and …
years. This area of research has wide applications, including modeling learners and …
The pixels and sounds of emotion: General-purpose representations of arousal in games
What if emotion could be captured in a general and subject-agnostic fashion? Is it possible,
for instance, to design general-purpose representations that detect affect solely from the …
for instance, to design general-purpose representations that detect affect solely from the …
From pixels to affect: A study on games and player experience
Is it possible to predict the affect of a user just by observing her behavioral interaction
through a video? How can we, for instance, predict a user's arousal in games by merely …
through a video? How can we, for instance, predict a user's arousal in games by merely …
Do you see what I see? Capabilities and limits of automated multimedia content analysis
The ever-increasing amount of user-generated content online has led, in recent years, to an
expansion in research and investment in automated content analysis tools. Scrutiny of …
expansion in research and investment in automated content analysis tools. Scrutiny of …
Real-time automated video highlight generation with dual-stream hierarchical growing self-organizing maps
P Gunawardena, O Amila, H Sudarshana… - Journal of Real-Time …, 2021 - Springer
Video has rapidly become one of the most common sources of visual information transfer.
The number of videos uploaded to YouTube in a single day is estimated to take over 82 …
The number of videos uploaded to YouTube in a single day is estimated to take over 82 …
Contrastive learning of generalized game representations
Representing games through their pixels offers a promising approach for building general-
purpose and versatile game models. While games are not merely images, neural network …
purpose and versatile game models. While games are not merely images, neural network …
From coarse to fine: Hierarchical structure-aware video summarization
Hierarchical structure is a common characteristic for some kinds of videos (eg, sports videos,
game videos): The videos are composed of several actions hierarchically and there exist …
game videos): The videos are composed of several actions hierarchically and there exist …
Multimodal joint emotion and game context recognition in league of legends livestreams
Video game streaming provides the viewer with a rich set of audio-visual data, conveying
information both with regards to the game itself, through game footage and audio, as well as …
information both with regards to the game itself, through game footage and audio, as well as …