[HTML][HTML] Towards a deliberative framework for responsible innovation in artificial intelligence

A Buhmann, C Fieseler - Technology in Society, 2021 - Elsevier
The rapid innovation in artificial intelligence (AI) is raising concerns regarding human
autonomy, agency, fairness, and justice. While responsible stewardship of innovation calls …

Teaching artificial intelligence and logic programming in a competitive environment

P Ribeiro, H Simões, M Ferreira - Informatics in Education, 2009 - ceeol.com
Motivation plays a key role in the learning process. This paper describes an experience in
the context of undergraduate teaching of Artificial Intelligence at the Computer Science …

Active learning prototypes for teaching game AI

N Fachada, FF Barreiros, P Lopes… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Artificial intelligence (AI) in computer games can enhance the player experience by
providing more realistic and dynamic interactions with non-player characters and/or the …

Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science …

RM Couceiro, M Papastergiou, M Kordaki… - Education and …, 2013 - Springer
This study addresses the learning of Information and Communication Technologies (ICT)
concepts by physical education and sport science students through a computer game. Its …

Effective educational games

L Sauvé - … gameplay and simulation environments: Case studies …, 2010 - igi-global.com
This chapter argues that although educational games have not always been taken seriously,
they are forms of play that offer strong interactive communication support and should be a …

Materializing the abstract: Understanding AI by game jamming

J Falk, N Inie - Frontiers in Computer Science, 2022 - frontiersin.org
In this article, we argue that game jam formats are uniquely suited to engage participants in
learning about artificial intelligence (AI) as a design material because of four factors which …

Online computer games as collaborative learning environments: Prospects and challenges for tertiary education

M Papastergiou - Journal of educational technology systems, 2008 - journals.sagepub.com
This study is aimed at presenting a critical overview of recent research studies on the use of
educational online games as collaborative learning environments in Tertiary Education (TE) …

Gaining and maintaining student attention through competitive activities in cooperative learning A well-received experience in an undergraduate introductory Artificial …

P Silapachote, A Srisuphab - 2014 IEEE global engineering …, 2014 - ieeexplore.ieee.org
Digital-age undergraduate students exhibit a very short attention span, which is rapidly
diminishing even further, posing a critical concern to today's academic community. This …

Teaching artificial intelligence using a web-based game server

S Friese, K Rother - Proceedings of the 13th Koli Calling international …, 2013 - dl.acm.org
Games are a classical field of application for concepts of artificial intelligence (AI). We
outline a didactic concept for teaching AI to Business Information Systems students at the …

How to develop intelligent agents in an easy way with FAIA

J Roa, M Pividori… - … Tools and Applications, 2012 - igi-global.com
Abstract In Artificial Intelligence courses, the development of intelligent agents is a common
practical work. However, it is a programming extensive and consumed time practice that …