Authoring tools for virtual reality experiences: a systematic review

H Coelho, P Monteiro, G Gonçalves, M Melo… - Multimedia Tools and …, 2022 - Springer
Virtual reality (VR) is used in different application fields like health, tourism, or training. Most
VR applications for these fields have been built from the ground up without any authoring …

Saliency in VR: How do people explore virtual environments?

V Sitzmann, A Serrano, A Pavel… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Understanding how people explore immersive virtual environments is crucial for many
applications, such as designing virtual reality (VR) content, develo** new compression …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Rethinking eye-blink: Assessing task difficulty through physiological representation of spontaneous blinking

Y Cho - Proceedings of the 2021 CHI conference on human …, 2021 - dl.acm.org
Continuous assessment of task difficulty and mental workload is essential in improving the
usability and accessibility of interactive systems. Eye tracking data has often been …

Stage-wise salient object detection in 360 omnidirectional image via object-level semantical saliency ranking

G Ma, S Li, C Chen, A Hao, H Qin - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
The 2D image based salient object detection (SOD) has been extensively explored, while
the 360° omnidirectional image based SOD has received less research attention and there …

Deep 360 Optical Flow Estimation Based on Multi-projection Fusion

Y Li, C Barnes, K Huang, FL Zhang - European Conference on Computer …, 2022 - Springer
Optical flow computation is essential in the early stages of the video processing pipeline.
This paper focuses on a less explored problem in this area, the 360∘ optical flow estimation …

CollaVR: collaborative in-headset review for VR video

C Nguyen, S DiVerdi, A Hertzmann, F Liu - Proceedings of the 30th …, 2017 - dl.acm.org
Collaborative review and feedback is an important part of conventional filmmaking and now
Virtual Reality (VR) video production as well. However, conventional collaborative review …

Shot orientation controls for interactive cinematography with 360 video

A Pavel, B Hartmann, M Agrawala - … of the 30th Annual ACM Symposium …, 2017 - dl.acm.org
Virtual reality filmmakers creating 360-degree video currently rely on cinematography
techniques that were developed for traditional narrow field of view film. They typically edit …

Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts

FA Nafis, A Rose, S Su, S Chen, B Han - International Conference on …, 2025 - Springer
In the ever-evolving discipline of high-dimensional scientific data, collaborative immersive
analytics (CIA) offers a promising frontier for domain experts in complex data visualization …

EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration

S Chidambaram, SS Reddy, M Rumple… - … on Mixed and …, 2022 - ieeexplore.ieee.org
Augmented/Virtual reality and video-based media play a vital role in the digital learning
revolution to train novices in spatial tasks. However, creating content for these different …