Principles for the design of a history and heritage game based on the evaluation of immersive virtual reality video games

A Egea-Vivancos, L Arias-Ferrer - E-learning and digital …, 2021 - journals.sagepub.com
The extension of technology in current society has encouraged teachers to introduce
products based on VR and IVR in their classrooms, especially video games. In this paper the …

Using 3D modelling and game engine technologies for interactive exploration of cultural heritage: An evaluation of four game engines in relation to roman …

M Smith, NS Walford, C Jimenez-Bescos - Digital Applications in …, 2019 - Elsevier
Developments in information technology have challenged the traditional model of museums,
libraries and similar venues acting as relatively passive 'learning spaces' for the public to …

Evaluación de un videojuego educativo de contenido histórico. La opinión de los estudiantes

JM Martínez Soto, A Egea Vivancos, L Arias Ferrer - 2018 - dehesa.unex.es
A pesar de que la investigación sobre videojuegos educativos ya es numerosa, la realidad
es que son escasos los trabajos que evalúan la repercusión que dichos recursos poseen en …

Game Genre untuk Permainan Pendidikan Pembelajaran Sejarah Berdasarkan Kebutuhan Pedagogi dan Learning Content

W Novayani - Jurnal Komputer Terapan, 2019 - jurnal.pcr.ac.id
Learning history is learning about several facts in the past, where the learner contains
several facts about history. One of the difficulties in learning history is memorized several …

User experience design of history game: An analysis review and evaluation study for Malaysia context

SY Wong, S Ghavifekr - International Journal of Distance Education …, 2018 - igi-global.com
User experience (UX) and user interface design of an educational game are important in
enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history …

[PDF][PDF] Online Vocabulary Games For Teaching And Learning Arabic.

MS Sahrir, G Yusri - GEMA Online Journal of Language Studies, 2012 - Citeseer
Arabic vocabulary learning is in dire need for additional teaching and learning aids,
especially with the integration of advanced multimedia application such as digital or online …

[PDF][PDF] Designing model of serious game for flood safety training

N Mokhtar, A Ismail, Z Muda - International Journal of …, 2019 - pdfs.semanticscholar.org
Serious games have the potential to increase motivation among users in the aspect of safety
training. Additionally, serious games can also positively impact training outcomes when the …

[PDF][PDF] Programming learning requirements based on multi perspectives

FL Khaleel, NS Ashaari, TSM Tengku… - International Journal of …, 2017 - researchgate.net
Students occasionally find it difficult to learn new programming languages. They often
confront unfamiliar programming terms and having difficulty to visualize the processes that …

[PDF][PDF] Key factors in road-rail mode choice in India: applying the logistics cost approach

PD Cook, S Das, A Aeppli, C Martland - … of the 31st conference on Winter …, 1999 - dl.acm.org
There have been major changes in the share of road and rail traffic in India as the economy
and the population has grown and become more urbanized. This paper summarizes the key …

A serious game development process using competency approach: Case Study: Elementary School Math

AB Saavedra, FJÁ Rodríguez, JM Arteaga… - Proceedings of the XV …, 2014 - dl.acm.org
Development of digital resources is difficult due to their particular complexity relying on
pedagogical aspects. Another aspect is the lack of well-defined development processes …