The GPU as a high performance computational resource
With the introduction in 2003 of standard GPUs with 32 bit floating point numbers and
programmable Vertex and Fragment processors, the processing power of the GPU was …
programmable Vertex and Fragment processors, the processing power of the GPU was …
3-axis cnc path planning using depth buffer and fragment shader
JA Carter, TM Tucker, TR Kurfess - Computer-Aided Design and …, 2008 - Taylor & Francis
A CNC tool path planning technique is proposed which will take advantage of advances in
the programmability of high-performance, low cost graphics acceleration hardware. Though …
the programmability of high-performance, low cost graphics acceleration hardware. Though …
Isosurface extraction utilizing a graphics processing unit
YY Uralsky - US Patent 7,965,291, 2011 - Google Patents
6,396.494 B1* 5/2002 Pittet.................. 6,445,390 B1* 9/2002 Aftosmis et al. 6,545,676 B1*
4/2003 Ryan et al.... 345/423 (57) ABSTRACT 6,578,197 B1* 6/2003 Peercy et al …
4/2003 Ryan et al.... 345/423 (57) ABSTRACT 6,578,197 B1* 6/2003 Peercy et al …
[PDF][PDF] NUERBS form of expo-rational B-splines
LT Dechevsky, A Laksa, B Bang - International Journal of Pure and …, 2006 - Citeseer
We introduce the several possible” NUERBS” forms of expo-rational B-splines, and discuss
the hierarchy of these forms in the univariate case. We give some first instances of …
the hierarchy of these forms in the univariate case. We give some first instances of …
An introduction to general-purpose computing on programmable graphics hardware
Using graphics hardware for general-purpose computations (GPGPU) has for selected
applications shown a performance increase of more than one order of magnitude compared …
applications shown a performance increase of more than one order of magnitude compared …
Direct pixel-accurate rendering of smooth surfaces
J Hjelmervik - Mathematical Methods for Curves and Surfaces: 8th …, 2014 - Springer
High-quality rendering of B-spline surfaces is important for a range of applications. Providing
interactive rendering with guaranteed quality gives the user not only visually pleasing …
interactive rendering with guaranteed quality gives the user not only visually pleasing …
Large scale terrain tessellation in flight simulator visual system
Y Liu, H Chang, SL Dai - Proceedings of 2014 IEEE Chinese …, 2014 - ieeexplore.ieee.org
In order to solve the problem of high CPU usage and long rendering time in large scale
terrain rendering in the flight simulator visual system, a GPU-based terrain tessellation …
terrain rendering in the flight simulator visual system, a GPU-based terrain tessellation …
[PDF][PDF] Fast visualization of complex 3D models using displacement map**
We present a simple method to render complex 3D models at interactive rates using real-
time displacement map**. We use an octree to decompose the 3D model into a set of …
time displacement map**. We use an octree to decompose the 3D model into a set of …
Heterogeneous computing with focus on mechanical engineering
JM Hjelmervik - 2009 - duo.uio.no
During the past few years there has been a revolution in the design of desktop computers.
Most processors today include more than one processor core, allowing parallel execution of …
Most processors today include more than one processor core, allowing parallel execution of …
[PDF][PDF] Simulating rolling and colliding balls on freeform surfaces with friction
A Lakså, B Bang - SIMS, 2005 - researchgate.net
We introduce an interactive REAL-TIME simulation of rolling balls on freeform parametric
surfaces. The simulation includes solid and hollow balls with different size, moment of …
surfaces. The simulation includes solid and hollow balls with different size, moment of …