The GPU as a high performance computational resource

T Dokken, TR Hagen, JM Hjelmervik - … of the 21st spring conference on …, 2005 - dl.acm.org
With the introduction in 2003 of standard GPUs with 32 bit floating point numbers and
programmable Vertex and Fragment processors, the processing power of the GPU was …

3-axis cnc path planning using depth buffer and fragment shader

JA Carter, TM Tucker, TR Kurfess - Computer-Aided Design and …, 2008 - Taylor & Francis
A CNC tool path planning technique is proposed which will take advantage of advances in
the programmability of high-performance, low cost graphics acceleration hardware. Though …

Isosurface extraction utilizing a graphics processing unit

YY Uralsky - US Patent 7,965,291, 2011 - Google Patents
6,396.494 B1* 5/2002 Pittet.................. 6,445,390 B1* 9/2002 Aftosmis et al. 6,545,676 B1*
4/2003 Ryan et al.... 345/423 (57) ABSTRACT 6,578,197 B1* 6/2003 Peercy et al …

[PDF][PDF] NUERBS form of expo-rational B-splines

LT Dechevsky, A Laksa, B Bang - International Journal of Pure and …, 2006 - Citeseer
We introduce the several possible” NUERBS” forms of expo-rational B-splines, and discuss
the hierarchy of these forms in the univariate case. We give some first instances of …

An introduction to general-purpose computing on programmable graphics hardware

T Dokken, TR Hagen, JM Hjelmervik - Geometric Modelling, Numerical …, 2007 - Springer
Using graphics hardware for general-purpose computations (GPGPU) has for selected
applications shown a performance increase of more than one order of magnitude compared …

Direct pixel-accurate rendering of smooth surfaces

J Hjelmervik - Mathematical Methods for Curves and Surfaces: 8th …, 2014 - Springer
High-quality rendering of B-spline surfaces is important for a range of applications. Providing
interactive rendering with guaranteed quality gives the user not only visually pleasing …

Large scale terrain tessellation in flight simulator visual system

Y Liu, H Chang, SL Dai - Proceedings of 2014 IEEE Chinese …, 2014 - ieeexplore.ieee.org
In order to solve the problem of high CPU usage and long rendering time in large scale
terrain rendering in the flight simulator visual system, a GPU-based terrain tessellation …

[PDF][PDF] Fast visualization of complex 3D models using displacement map**

TK Lu, KL Low, J Zheng - Proceedings of Graphics Interface 2009, 2009 - comp.nus.edu.sg
We present a simple method to render complex 3D models at interactive rates using real-
time displacement map**. We use an octree to decompose the 3D model into a set of …

Heterogeneous computing with focus on mechanical engineering

JM Hjelmervik - 2009 - duo.uio.no
During the past few years there has been a revolution in the design of desktop computers.
Most processors today include more than one processor core, allowing parallel execution of …

[PDF][PDF] Simulating rolling and colliding balls on freeform surfaces with friction

A Lakså, B Bang - SIMS, 2005 - researchgate.net
We introduce an interactive REAL-TIME simulation of rolling balls on freeform parametric
surfaces. The simulation includes solid and hollow balls with different size, moment of …