3D virtual learning environments in education: A meta-review

I Reisoğlu, B Topu, R Yılmaz, T Karakuş Yılmaz… - Asia Pacific Education …, 2017 - Springer
The aim of this study is to investigate recent empirical research studies about 3D virtual
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …

Is multimedia multisensorial?-a review of mulsemedia systems

A Covaci, L Zou, I Tal, GM Muntean… - ACM Computing Surveys …, 2018 - dl.acm.org
Mulsemedia—multiple sensorial media—makes possible the inclusion of layered sensory
stimulation and interaction through multiple sensory channels. The recent upsurge in …

Augmented reality in education and training: pedagogical approaches and illustrative case studies

M Wang, V Callaghan, J Bernhardt, K White… - Journal of ambient …, 2018 - Springer
This paper explores the recent development and innovative uses of augmented reality (AR)
in formal and informal education. Our research categorizes current AR technologies …

Are you talking to me? An Audio Augmented Reality conversational guide for cultural heritage

M Tsepapadakis, D Gavalas - Pervasive and Mobile Computing, 2023 - Elsevier
Augmented Reality (AR) technologies are increasingly utilized as a means of stimulating
immersive experiences to cultural site visitors, mainly through visual superimposition of …

Playing with others using headphones: Musicians prefer binaural audio with head tracking over stereo

M Tomasetti, L Turchet - IEEE Transactions on Human …, 2023 - ieeexplore.ieee.org
Immersive listening systems have grown significantly over the past decade and are now an
established area of scientific, artistic, and industrial research. However, scarce research has …

Interactive audio augmented reality in participatory performance

AN Nagele, V Bauer, PGT Healey, JD Reiss… - Frontiers in Virtual …, 2021 - frontiersin.org
Interactive Audio Augmented Reality (AAR) facilitates collaborative storytelling and human
interaction in participatory performance. Spatial audio enhances the auditory environment …

The 3D sound power of immersion processing and psychophysiological effects of binaural versus stereo audio stories

E Rodero, I Rodríguez-de-Dios - Media Psychology, 2024 - Taylor & Francis
Many people are listening to fiction stories in podcasts and audiobooks. Some techniques,
such as 3D or binaural sound, might improve the listeners' sensory experience in this kind of …

Running app “Zombies, Run!” users' engagement with physical activity: A qualitative study

N Farič, HWW Potts, S Rowe, T Beaty, A Hon… - Games for Health …, 2021 - liebertpub.com
Introduction: Sufficient physical activity (PA) is important for all aspects of health.
Smartphone apps and the use of gamification, such as narrative-based augmented reality …

The usability of augmented reality in open and distance learning systems: A qualitative Delphi study

H Altınpulluk, M Kesim, G Kurubacak - Open Praxis, 2020 - search.informit.org
The main purpose of this research is to determine the usability of augmented reality in open
and distance learning environments in accordance with universal design principles, and to …

The effect of three dimensional virtual environments and augmented reality applications on the learning achievement: A meta-analysis study

Ş Avci, A Coklar, A Istanbullu - Egitim Ve Bilim-Education and …, 2019 - avesis.akdeniz.edu.tr
The objective of the study is to analyze the effect of three dimensional (3D) virtual
environment and augmented reality applications on learning achievement. In line with this …