[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

Effects of COVID-19 in E-learning on higher education institution students: the group comparison between male and female

A Shahzad, R Hassan, AY Aremu, A Hussain… - Quality & quantity, 2021 - Springer
In response to the emerging and ever solution to the COVID-19 outbreak. This study
proposes a theoretical framework based on literature and model to determined E-learning …

Toward an integrated model for the antecedents and consequences of AIS usage at the organizational level

M Al-Okaily - EuroMed Journal of Business, 2022 - emerald.com
Toward an integrated model for the antecedents and consequences of AIS usage at the
organizational level | Emerald Insight Books and journals Case studies Expert Briefings Open …

The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

[HTML][HTML] The dark side of the metaverse: The role of gamification in event virtualization

C Flavián, S Ibáñez-Sánchez, C Orús… - International Journal of …, 2024 - Elsevier
The virtualization of cultural events in the metaverse creates opportunities to generate
valuable and innovative experiences that replicate and extend in-person events; but the …

Does AIS usage matter in SMEs performance? An empirical investigation under digital transformation revolution

M Al-Okaily - Information Discovery and Delivery, 2023 - emerald.com
Does AIS usage matter in SMEs performance? an empirical investigation under digital
transformation revolution | Emerald Insight Books and journals Case studies Expert Briefings …

Education in times of crisis: Rapid transition to distance learning

Ž Bojović, PD Bojović, D Vujošević… - Computer Applications …, 2020 - Wiley Online Library
The COVID‐19 crisis is having a significant impact on the quality of life and future of young
people; it can also lead to disruption in education. A disruption would pose a severe threat to …

Gamification and online impulse buying: The moderating effect of gender and age

L Zhang, Z Shao, X Li, Y Feng - International Journal of Information …, 2021 - Elsevier
While gamification has emerged as one of the most promising futuristic trends in e-
commerce, how it impacts consumers' impulse buying behavior remains largely …

How gamification drives consumer citizenship behaviour: The role of perceived gamification affordances

J Xu, HS Du, KN Shen, D Zhang - International Journal of Information …, 2022 - Elsevier
Encouraging online consumers to perform the voluntary extra-role behaviour, so called
“consumer citizenship behaviour”, is crucial to organizational performance in the modern …