The meaning of playfulness: a review of the contemporary definitions of the concept across disciplines

L Masek, J Stenros - Eludamos: Journal for Computer Game Culture, 2021 - eludamos.org
Abstract 'Playfulness' is a concept used in various disciplines. In this article, we conduct a
qualitative, systematic, and interdisciplinary literature review on the term 'playfulness' as …

Toyification. A conceptual statement

M Thibault, K Heljakka - 8th International …, 2018 - sorbonne-paris-nord.hal.science
Our paper focuses on toyification. By this phenomenon, we point to two, parallel
developments: 1) The increasing prestige of toys, which start to find their way in classrooms …

Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops

Ç Genç, V Spors, OO Buruk, M Thibault… - Proceedings of the …, 2024 - dl.acm.org
The advancement of human-computer integration as a research field promises to introduce
transhumanistic ways of communicating through the enhanced abilities of augmented …

Approaching Future Robot Technologies via Speculative Role-Playing

K Brunnmayr, A Weiss - Companion of the 2024 ACM/IEEE International …, 2024 - dl.acm.org
Playful research approaches have become more popular in Human-Robot Interaction (HRI).
In this paper, a tabletop role-playing game is introduced as a means to explore future robot …

Formal organization and complex responses to video games narratives

M Bellini - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
The application of complex systems theories to the study of narratives proved able to offer a
high heuristic value for the analysis of movies [24, 26], TV series [35, 36], music [45] and …

Understanding urban gamification-playful meaning-making in real and digital city spaces

M Thibault - International Journal of Arts and Technology, 2020 - inderscienceonline.com
This paper offers a semiotic perspective on how play is used to change the citizens'
perception of the city. The paper adopts a meaning-centred approach to playfulness (a …

[PDF][PDF] Play as a modelling system-A semiotic analysis of the overreaching prestige of games.

M Thibault - GamiFIN, 2017 - ceur-ws.org
This paper aims at using the tools of semiotic analysis and semiotics of play in order to re-
organise and specify the terminology surrounding the concept of gamification. In the first …

[PDF][PDF] Tlhlngan maH!(We are Klingon).: Conlang, play and fandom in a ludicising world

M Thibault - … : Ancient and Artificial Languages in Today's …, 2020 - researchportal.tuni.fi
This paper investigates the use of the Klingon conlang outside the Star Trek franchise, trying
to shed some light on why people invest time and effort to learn a very complex fictional …

The Inner Life of Avatars

M Thibault, R Haapaniemi - Translating Human Inner Life In and …, 2025 - books.google.com
In the last decade, digital games have reached their maturity as a medium. They are now
one of the most important parts of the creative industries, both in regard to the profits they …