Visualization-based analysis of gameplay data–a review of literature

G Wallner, S Kriglstein - Entertainment Computing, 2013 - Elsevier
As video games are becoming more and more complex and are reaching a broader
audience, there is an increasing interest in procedures to analyze player behavior and the …

An approach to evaluating the user experience of serious games

J Moizer, J Lean, E Dell'Aquila, P Walsh, AA Keary… - Computers & …, 2019 - Elsevier
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …

Interaction design and children

JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …

Educational games (EG) design framework: Combination of game design, pedagogy and content modeling

R Ibrahim, A Jaafar - 2009 international conference on …, 2009 - ieeexplore.ieee.org
Previous studies have found that educational games (EG) provide immersion, motivation,
fun and high level of engagement. Studies also found that EG are able to teach 21 st century …

Evaluating user experience of adaptive digital educational games with Activity Theory

ELC Law, X Sun - International journal of human-computer studies, 2012 - Elsevier
Adaptive digital educational games (DEGs) providing players with relevant interventions can
enhance gameplay experience. This advance in game design, however, renders the user …

Explore! possibilities and challenges of mobile learning

MF Costabile, A De Angeli, R Lanzilotti… - Proceedings of the …, 2008 - dl.acm.org
This paper reports the experimental studies we have performed to evaluate Explore!, an m-
learning system that supports middle school students during a visit to an archaeological …

CMX: The effects of an educational MMORPG on learning and teaching computer programming

C Malliarakis, M Satratzemi… - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
Computer programming has for decades posed several difficulties for students of all
educational levels. A number of teaching approaches have been proposed over the years …

[PDF][PDF] Students perceptions of using educational games to learn introductory programming

R Ibrahim, RCM Yusoff… - Computer and …, 2011 - pdfs.semanticscholar.org
Educational computer games studies experienced rapid growth due to the belief that games
can offer various learning benefits being highly popular among younger generations …

Exploring an approach based on digital games for teaching programming concepts to young children

TCS Gomes, TP Falcão, PCAR Tedesco - International journal of child …, 2018 - Elsevier
The inclusion of programming topics in the initial grades of school gives rise to debates
about the best ways to teach these contents. Programmable toys, activities with physical …

Tabletop games in the age of remote collaboration: Design opportunities for a socially connected game experience

Y Yuan, J Cao, R Wang, S Yarosh - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Prior research has highlighted opportunities for technology to better support the tabletop
game experience in offline and online settings, but little work has focused on the social …