Xair: A framework of explainable ai in augmented reality

X Xu, A Yu, TR Jonker, K Todi, F Lu, X Qian… - Proceedings of the …, 2023 - dl.acm.org
Explainable AI (XAI) has established itself as an important component of AI-driven
interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Controllers or bare hands? a controlled evaluation of input techniques on interaction performance and exertion in virtual reality

T Luong, YF Cheng, M Möbus… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Virtual Reality (VR) systems have traditionally required users to operate the user interface
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …

Auit–the adaptive user interfaces toolkit for designing xr applications

JM Evangelista Belo, MN Lystbæk, AM Feit… - Proceedings of the 35th …, 2022 - dl.acm.org
Adaptive user interfaces can improve experiences in Extended Reality (XR) applications by
adapting interface elements according to the user's context. Although extensive work …

Interactionadapt: Interaction-driven workspace adaptation for situated virtual reality environments

YF Cheng, C Gebhardt, C Holz - Proceedings of the 36th Annual ACM …, 2023 - dl.acm.org
Virtual Reality (VR) has the potential to transform how we work: it enables flexible and
personalized workspaces beyond what is possible in the physical world. However, while …

Assessing user apprehensions about mixed reality artifacts and applications: The mixed reality concerns (mrc) questionnaire

C Katins, PW Woźniak, A Chen, I Tumay… - Proceedings of the …, 2024 - dl.acm.org
Current research in Mixed Reality (MR) presents a wide range of novel use cases for
blending virtual elements with the real world. This yet-to-be-ubiquitous technology …

Using feedforward to reveal interaction possibilities in virtual reality

A Muresan, J McIntosh, K Hornbæk - ACM Transactions on Computer …, 2023 - dl.acm.org
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …

Fingermapper: Map** finger motions onto virtual arms to enable safe virtual reality interaction in confined spaces

WJ Tseng, S Huron, E Lecolinet… - Proceedings of the 2023 …, 2023 - dl.acm.org
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR)
experiences. However, using large gestures is often uncomfortable and impossible in …