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A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
Xair: A framework of explainable ai in augmented reality
Explainable AI (XAI) has established itself as an important component of AI-driven
interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives …
interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives …
Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
field evaluation, which are particularly challenging given device heterogeneity, diversity of …
Controllers or bare hands? a controlled evaluation of input techniques on interaction performance and exertion in virtual reality
Virtual Reality (VR) systems have traditionally required users to operate the user interface
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …
with controllers in mid-air. More recent VR systems, however, integrate cameras to track the …
Auit–the adaptive user interfaces toolkit for designing xr applications
Adaptive user interfaces can improve experiences in Extended Reality (XR) applications by
adapting interface elements according to the user's context. Although extensive work …
adapting interface elements according to the user's context. Although extensive work …
Interactionadapt: Interaction-driven workspace adaptation for situated virtual reality environments
Virtual Reality (VR) has the potential to transform how we work: it enables flexible and
personalized workspaces beyond what is possible in the physical world. However, while …
personalized workspaces beyond what is possible in the physical world. However, while …
Assessing user apprehensions about mixed reality artifacts and applications: The mixed reality concerns (mrc) questionnaire
C Katins, PW Woźniak, A Chen, I Tumay… - Proceedings of the …, 2024 - dl.acm.org
Current research in Mixed Reality (MR) presents a wide range of novel use cases for
blending virtual elements with the real world. This yet-to-be-ubiquitous technology …
blending virtual elements with the real world. This yet-to-be-ubiquitous technology …
Using feedforward to reveal interaction possibilities in virtual reality
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …
unexpected objects. We propose using feedforward in VR to help users interact with objects …
Fingermapper: Map** finger motions onto virtual arms to enable safe virtual reality interaction in confined spaces
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR)
experiences. However, using large gestures is often uncomfortable and impossible in …
experiences. However, using large gestures is often uncomfortable and impossible in …