The ethics of AI in games

D Melhart, J Togelius, B Mikkelsen… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Video games are one of the richest and most popular forms of human-computer interaction
and, hence, their role is critical for our understanding of human behaviour and affect at a …

Affective game computing: A survey

GN Yannakakis, D Melhart - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

From chess and atari to starcraft and beyond: How game ai is driving the world of ai

S Risi, M Preuss - KI-Künstliche Intelligenz, 2020 - Springer
This paper reviews the field of Game AI, which not only deals with creating agents that can
play a certain game, but also with areas as diverse as creating game content automatically …

The arousal video game annotation (AGAIN) dataset

D Melhart, A Liapis… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
How can we model affect in a general fashion, across dissimilar tasks, and to which degree
are such general representations of affect even possible? To address such questions and …

Motivational profiling of league of legends players

F Brühlmann, P Baumgartner, G Wallner… - Frontiers in …, 2020 - frontiersin.org
Player motivation is a key research area within games research, with the aim of
understanding how the motivation of players is related to their experience and behavior in …

Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling

J Pfau, A Liapis, GN Yannakakis… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long …

The pixels and sounds of emotion: General-purpose representations of arousal in games

K Makantasis, A Liapis… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
What if emotion could be captured in a general and subject-agnostic fashion? Is it possible,
for instance, to design general-purpose representations that detect affect solely from the …

Artificial players in the design process: Develo** an automated testing tool for game level and world design

S Stahlke, A Nova, P Mirza-Babaei - Proceedings of the annual …, 2020 - dl.acm.org
Iterative user-centred design has become a standard approach for develo** interactive
products. This process relies on prototy** and usertesting as early as possible to deliver a …

Mimetic models: Ethical implications of ai that acts like you

R McIlroy-Young, J Kleinberg, S Sen… - Proceedings of the …, 2022 - dl.acm.org
An emerging theme in artificial intelligence research is the creation of models to simulate the
decisions and behavior of specific people, in domains including game-playing, text …