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The ethics of AI in games
Video games are one of the richest and most popular forms of human-computer interaction
and, hence, their role is critical for our understanding of human behaviour and affect at a …
and, hence, their role is critical for our understanding of human behaviour and affect at a …
Affective game computing: A survey
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …
methods, and tools as applied to games. We review this emerging field, namely affective …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
From chess and atari to starcraft and beyond: How game ai is driving the world of ai
This paper reviews the field of Game AI, which not only deals with creating agents that can
play a certain game, but also with areas as diverse as creating game content automatically …
play a certain game, but also with areas as diverse as creating game content automatically …
The arousal video game annotation (AGAIN) dataset
How can we model affect in a general fashion, across dissimilar tasks, and to which degree
are such general representations of affect even possible? To address such questions and …
are such general representations of affect even possible? To address such questions and …
Motivational profiling of league of legends players
Player motivation is a key research area within games research, with the aim of
understanding how the motivation of players is related to their experience and behavior in …
understanding how the motivation of players is related to their experience and behavior in …
Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long …
industry. Particularly the balancing of in-game units, characters, and classes can cause long …
The pixels and sounds of emotion: General-purpose representations of arousal in games
What if emotion could be captured in a general and subject-agnostic fashion? Is it possible,
for instance, to design general-purpose representations that detect affect solely from the …
for instance, to design general-purpose representations that detect affect solely from the …
Artificial players in the design process: Develo** an automated testing tool for game level and world design
Iterative user-centred design has become a standard approach for develo** interactive
products. This process relies on prototy** and usertesting as early as possible to deliver a …
products. This process relies on prototy** and usertesting as early as possible to deliver a …
Mimetic models: Ethical implications of ai that acts like you
An emerging theme in artificial intelligence research is the creation of models to simulate the
decisions and behavior of specific people, in domains including game-playing, text …
decisions and behavior of specific people, in domains including game-playing, text …