[BOG][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] State of the art in procedural noise functions

A Lagae, S Lefebvre, R Cook, T DeRose… - EG 2010-State of the …, 2010 - lirias.kuleuven.be
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in
movie production to interactive video games. The ability to add complex and intricate details …

A survey of procedural noise functions

A Lagae, S Lefebvre, R Cook, T DeRose… - Computer Graphics …, 2010 - Wiley Online Library
Procedural noise functions are widely used in computer graphics, from off‐line rendering in
movie production to interactive video games. The ability to add complex and intricate details …

Lopsided spiral galaxies: evidence for gas accretion

F Bournaud, F Combes, CJ Jog, I Puerari - Astronomy & Astrophysics, 2005 - aanda.org
We quantify the degree of lopsidedness for a sample of 149 galaxies observed in the near-
infrared from the OSUBGS sample, and try to explain the physical origin of the observed disk …

[PDF][PDF] Accelerating real-time shading with reverse reprojection caching

D Nehab, PV Sander, J Lawrence, N Tatarchuk… - Graphics …, 2007 - diglib.eg.org
Evaluating pixel shaders consumes a growing share of the computational budget for real-
time applications. However, the significant temporal coherence in visible surface regions …

Dynamic parallax occlusion map** with approximate soft shadows

N Tatarchuk - Proceedings of the 2006 symposium on Interactive 3D …, 2006 - dl.acm.org
This paper presents a per-pixel ray tracing algorithm with dynamic lighting of surfaces in real-
time on the GPU. First, we propose a method for increased precision of the critical ray-height …

Genetic programming for shader simplification

P Sitthi-Amorn, N Modly, W Weimer… - ACM Transactions on …, 2011 - dl.acm.org
We present a framework based on Genetic Programming (GP) for automatically simplifying
procedural shaders. Our approach computes a series of increasingly simplified shaders that …

Extending the graphics pipeline with adaptive, multi-rate shading

Y He, Y Gu, K Fatahalian - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
Due to complex shaders and high-resolution displays (particularly on mobile graphics
platforms), fragment shading often dominates the cost of rendering in games. To improve the …

A survey of nonlinear prefiltering methods for efficient and accurate surface shading

E Bruneton, F Neyret - IEEE Transactions on Visualization and …, 2011 - ieeexplore.ieee.org
Rendering a complex surface accurately and without aliasing requires the evaluation of an
integral for each pixel, namely, a weighted average of the outgoing radiance over the pixel …

[PDF][PDF] The Role of Perception for Computer Graphics.

D Bartz, DW Cunningham, J Fischer… - Eurographics (State of …, 2008 - diglib.eg.org
Traditionally, computer graphics strived to achieve the technically best representation of the
scenario or scene. For rendering, this lead to the preeminence of representations based on …