Advanced procedural modeling of architecture

M Schwarz, P Müller - ACM Transactions on Graphics (TOG), 2015 - dl.acm.org
We present the novel grammar language CGA++ for the procedural modeling of
architecture. While existing grammar-based approaches can produce stunning results, they …

Whippletree: Task-based scheduling of dynamic workloads on the GPU

M Steinberger, M Kenzel, P Boechat, B Kerbl… - ACM Transactions on …, 2014 - dl.acm.org
In this paper, we present Whippletree, a novel approach to scheduling dynamic, irregular
workloads on the GPU. We introduce a new programming model which offers the simplicity …

[HTML][HTML] A survey of algorithmic shapes

U Krispel, C Schinko, T Ullrich - Remote Sensing, 2015 - mdpi.com
In the context of computer-aided design, computer graphics and geometry processing, the
idea of generative modeling is to allow the generation of highly complex objects based on a …

On‐the‐fly generation and rendering of infinite cities on the GPU

M Steinberger, M Kenzel, B Kainz… - Computer graphics …, 2014 - Wiley Online Library
In this paper, we present a new approach for shape‐grammar‐based generation and
rendering of huge cities in real‐time on the graphics processing unit (GPU). Traditional …

Procedural modeling of buildings composed of arbitrarily-shaped floor-plans: Background, progress, contributions and challenges of a methodology oriented to …

T Adão, L Pádua, P Marques, JJ Sousa, E Peres… - Computers, 2019 - mdpi.com
Virtual models' production is of high pertinence in research and business fields such as
architecture, archeology, or video games, whose requirements might range between …

ShapeGenetics: Using genetic algorithms for procedural modeling

K Haubenwallner, HP Seidel… - Computer Graphics …, 2017 - Wiley Online Library
In this paper, we show that genetic algorithms (GA) can be used to control the output of
procedural modeling algorithms. We propose an efficient way to encode the choices that …

A Comprehensive Performance Evaluation of Procedural Geometry Workloads on Resource-Constrained Devices

E Govori, I Murturi, S Dustdar - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
In recent years, visualizing high-quality 3D content within modern applications (eg,
Augmented or Virtual Reality) is increasingly being generated procedurally rather than …

Procedural feature generation for volumetric terrains using voxel grammars

R Dey, JG Doig, C Gatzidis - Entertainment Computing, 2018 - Elsevier
Terrain generation is a fundamental requirement of many computer graphics simulations,
including computer games, flight simulators and environments in feature films. There has …

Parallel generation and visualization of bacterial genome structures

T Klein, P Mindek, L Autin, DS Goodsell… - Computer Graphics …, 2019 - Wiley Online Library
Visualization of biological mesoscale models provides a glimpse at the inner workings of
living cells. One of the most complex components of these models is DNA, which is of …

Real-Time Procedural Generation with GPU Work Graphs

B Kuth, M Oberberger, C Faber, D Baumeister… - Proceedings of the …, 2024 - dl.acm.org
We present a system for real-time procedural generation that makes use of the novel GPU
programming model, work graphs. The nodes of a work graph are shaders, which …