What is mixed reality?

M Speicher, BD Hall, M Nebeling - … of the 2019 CHI conference on …, 2019 - dl.acm.org
What is Mixed Reality (MR)? To revisit this question given the many recent developments,
we conducted interviews with ten AR/VR experts from academia and industry, as well as a …

Digitizing intangible cultural heritage embodied: State of the art

Y Hou, S Kenderdine, D Picca, M Egloff… - Journal on Computing …, 2022 - dl.acm.org
Intangible cultural heritage (ICH) as a field of research and site for digital efforts has grown
significantly since the UNESCO 2003 Convention for the Safeguarding of Intangible …

The effects of virtual reality, augmented reality, and mixed reality as training enhancement methods: A meta-analysis

AD Kaplan, J Cruit, M Endsley, SM Beers… - Human …, 2021 - journals.sagepub.com
Objective The objective of this meta-analysis is to explore the presently available, empirical
findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) …

A review of automated feedback systems for learners: Classification framework, challenges and opportunities

G Deeva, D Bogdanova, E Serral, M Snoeck… - Computers & …, 2021 - Elsevier
Teacher feedback provided to learners in real-time is a crucial factor for their knowledge and
skills acquisition. However, providing real-time feedback at an individual level is often …

To learn scientifically, effectively, and enjoyably: A review of educational games

J Zeng, S Parks, J Shang - Human Behavior and Emerging …, 2020 - Wiley Online Library
With the rapid development of technology, the variety, quality, performance, and social
penetration of video games has reached an unprecedented height. The cross‐border …

Falling asleep together: What makes activities in social virtual reality meaningful to users

D Maloney, G Freeman - Proceedings of the annual symposium on …, 2020 - dl.acm.org
The increasingly popular social virtual reality (VR) is dramatically transforming how people
meet, interact, and socialize online. These immersive digital spaces blend aspects of the …

Augmented reality learning experiences: Survey of prototype design and evaluation

MEC Santos, A Chen, T Taketomi… - IEEE Transactions …, 2013 - ieeexplore.ieee.org
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-
school, grade school, and high school) educational settings. We reviewed the applications …

[PDF][PDF] AIST Dance Video Database: Multi-Genre, Multi-Dancer, and Multi-Camera Database for Dance Information Processing.

S Tsuchida, S Fukayama, M Hamasaki, M Goto - ISMIR, 2019 - academia.edu
DB), a shared database containing original street dance videos with copyright-cleared
dance music. Although dancing is highly related to dance music and dance information can …

Remos: 3d motion-conditioned reaction synthesis for two-person interactions

A Ghosh, R Dabral, V Golyanik, C Theobalt… - … on Computer Vision, 2024 - Springer
Current approaches for 3D human motion synthesis generate high-quality animations of
digital humans performing a wide variety of actions and gestures. However, a notable …

Cultural heritage preservation through dance digitization: A review

MR Reshma, B Kannan, VPJ Raj, S Shailesh - Digital Applications in …, 2023 - Elsevier
Abstract 'Cultural heritage conservation'encompasses all actions and measures taken
towards the life of cultural heritage while strengthening the long-term preservation of its …