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Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
Inferiority or even superiority of virtual reality exposure therapy in phobias?—A systematic review and quantitative meta-analysis on randomized controlled trials …
TF Wechsler, F Kümpers, A Mühlberger - Frontiers in psychology, 2019 - frontiersin.org
Background: Convincing evidence on Virtual Reality (VR) exposure for phobic anxiety
disorders has been reported, however, the benchmark and golden standard for phobia …
disorders has been reported, however, the benchmark and golden standard for phobia …
Virtual reality exposure therapy for posttraumatic stress disorder (PTSD): a meta-analysis
Contrary to specific phobias, for which Virtual Reality Exposure Therapy (VRET) constitutes
an effective treatment, uncertainty still exists regarding the usefulness of VRET for …
an effective treatment, uncertainty still exists regarding the usefulness of VRET for …
Using virtual reality exposure therapy to enhance treatment of anxiety disorders: identifying areas of clinical adoption and potential obstacles
Despite strong evidence of effectiveness, exposure therapy is an underutilized treatment for
anxiety disorders at a time when effective treatment for anxiety is greatly needed. The …
anxiety disorders at a time when effective treatment for anxiety is greatly needed. The …
Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis
Virtual reality (VR) shows great potential in treating and managing various mental health
conditions. This includes using VR for training or rehabilitation purposes. For example, VR is …
conditions. This includes using VR for training or rehabilitation purposes. For example, VR is …
[HTML][HTML] The effectiveness of virtual reality in managing acute pain and anxiety for medical inpatients: systematic review
Background: Virtual reality is increasingly being utilized by clinicians to facilitate analgesia
and anxiolysis within an inpatient setting. There is however, a lack of a clinically relevant …
and anxiolysis within an inpatient setting. There is however, a lack of a clinically relevant …
[HTML][HTML] Efficacy of immersive PTSD treatments: A systematic review of virtual and augmented reality exposure therapy and a meta-analysis of virtual reality exposure …
Background Virtual reality exposure therapy (VRET) and augmented reality exposure
therapy (ARET) are digitally assisted psychotherapies that potentially enhance posttraumatic …
therapy (ARET) are digitally assisted psychotherapies that potentially enhance posttraumatic …
[HTML][HTML] The effectiveness of virtual reality exposure–based cognitive behavioral therapy for severe anxiety disorders, obsessive-compulsive disorder, and …
I van Loenen, W Scholten, A Muntingh, J Smit… - Journal of medical …, 2022 - jmir.org
Background In recent years, virtual reality exposure–based cognitive behavioral therapy
(VRE-CBT) has shown good treatment results in (subclinical) anxiety disorders and seems …
(VRE-CBT) has shown good treatment results in (subclinical) anxiety disorders and seems …
Advances in the use of virtual reality to treat mental health conditions
Virtual reality (VR) has emerged as a promising tool in the field of mental health. Central to
this technology are immersive environments, which enable exposure to highly controlled …
this technology are immersive environments, which enable exposure to highly controlled …
Virtual, mixed, and augmented reality: a systematic review for immersive systems research
Immersive systems can be used to capture new data, create new experiences, and provide
new insights by generating virtual elements of physical and imagined worlds. Immersive …
new insights by generating virtual elements of physical and imagined worlds. Immersive …